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INTERMEDIATEARC Raiders

Workshop Guide: Upgrade Every Crafting Station Fast

Upgrade your View All Workshop stations. Learn required materials, where to farm drivers and blueprints, Scrappy mechanics, and a step-by-step upgrade path.

By Esportz.fun Team
Archive · original publication date unavailable
10 min read
Workshop Guide: Upgrade Every Crafting Station Fast

TL;DR

  • Gunsmith first — Level 2 unlocks Arpeggio I, Level 3 gives Jupiter sniper. Better guns = safer extracts.
  • Use Refiner mid-game to convert common parts into Advanced Electrical/Mechanical Components and ARC Circuitry.
  • Level Scrappy with food/pet items (lemons, apricots, dog collars) for passive deliveries of Chemicals and Rubber Parts.
  • Always extract blueprints and store them in safe pockets; farm ARC unit drivers (Wasp, Hornet, Tick, Rocketeer, Snitch, Bombardier).

What You Need to Know First

Your Workshop is the loop: raid -> loot -> return to Raider Den in Speranza -> upgrade stations. Each specialized station caps at Level 3 and unlocks new recipes immediately on upgrade. Failed extractions lose materials and blueprints. If this sounds like mercy from The Sopranos, it's not — you lose the blueprint and someone else takes the loot.

Requirements at a glance (core drivers and unique drops):

ItemEffectWhere to Get
Wasp DriverUsed by Gunsmith & Gear recipesWasp ARC units (industrial zones)
Hornet DriverGear Bench componentsHornet ARC units (patrol pairs near industrial zones)
Tick PodMedical Lab crafting ingredientTick ARC units (abandoned facilities)
Rocketeer DriverExplosives Level 3 recipesRocketeer ARC units (high-threat events)
Snitch ScannerUtility Station gadgetsSnitch ARC units (surveillance drones near extraction zones)
Bombardier CellRefiner Level 3 materialsBombardier ARC units (escalated threat spawns)

Quick station checklist:

StationPrimary Unlocks by LevelWhy it matters
GunsmithArpeggio I (L2), Jupiter sniper (L3)Damage and range — reduces raid time
Gear BenchHeavy Shields, Mk.2 augments (L2), Looting Mk.3 (L3)Survivability and loot capacity
Medical LabVita Spray (L3)Instant heals that let you keep fighting
ExplosivesBlaze Grenade (L2), Heavy Fuze (L3)Crowd control and area denial
UtilityZipline (L2), Photoelectric Cloak (L3)Mobility and stealth options
RefinerAdvanced Components, ARC Circuitry (L2-L3)Fixes component bottlenecks
Scrappy (passive)Increases material deliveries with food/pet itemsFree steady materials between raids

Minimum prerequisites: you must reach Raider Den access and have extraction runs that net the listed materials. The Basic Workbench stays at Level 1 and covers ammo, basic consumables, and starting augments — you’ll use it forever for ammo and bandages.

Step-by-Step Guide

Follow this progression if you want to stop running in circles and actually finish upgrades.

  1. Prioritize Gunsmith to Level 2, then 3.
    • Why: Weapons directly reduce raid time and risk.
    • How: Farm Metal Parts, Rubber Parts, Rusted Tools, Mechanical Components, Rusted Gear, Advanced Mechanical Components, Sentinel Firing Cores. Target Wasp ARC and Sentinel turrets for predictable drops.
LevelRequired MaterialsKey Unlocks
120× Metal Parts, 30× Rubber PartsBasic weapon access
23× Rusted Tools, 5× Mechanical Components, 8× Wasp DriverExpanded weapon roster, Arpeggio I
33× Rusted Gear, 5× Advanced Mechanical Components, 4× Sentinel Firing CoreElite weapons, Jupiter sniper, tier-3 mods
  1. Lock down the Gear Bench next.
    • Shields and augments keep you alive while you clear drivers and Sentinels.
LevelRequired MaterialsShield / Augment Unlocks
125× Plastic Parts, 30× FabricLight/Medium Shield, basic augments
23× Power Cable, 5× Electrical Components, 5× Hornet DriverHeavy Shield, Mk.2 augments
33× Industrial Battery, 5× Advanced Electrical Components, 6× Bastion CellLooting Mk.3 (Cautious), advanced augments
  1. Get the Medical Lab to Level 3 sooner than you think.
    • Vita Spray (instant heal) changes how aggressively you can play. Farm Tick Pods and Cracked Bioscanners in abandoned facilities.
LevelRequired MaterialsNotable Crafts
150× Fabric, 6× ARC AlloyBasic medical items
22× Cracked Bioscanner, 5× Durable Cloth, 8× Tick PodAdvanced items
33× Rusted Shut Medical Kit, 8× Antiseptic, 5× Surveyor VaultVita Spray
  1. Mid-game: unlock Refiner Level 2 and then 3.
    • Refiner turns bulk Metal Parts into Advanced Electrical Components, Advanced Mechanical Components, and ARC Circuitry. This eliminates bottlenecks when upgrading other stations to Level 3.
LevelRequired MaterialsConversion Options
160× Metal Parts, 5× ARC PowercellElectrical Components, Crude Explosives
23× Toaster, 5× ARC Motion Core, 8× Fireball BurnerAdvanced components, ARC Circuitry
33× Motor, 10× ARC Circuitry, 6× Bombardier CellMagnetic Accelerator, Mod Components
  1. Explosives and Utility are playstyle locks.

    • Explosives L2 gives Blaze Grenade; L3 needs Rocketeer Drivers for Heavy Fuze. Use Blaze to deny chokepoints.
    • Utility L3 Photoelectric Cloak + Zipline from L2 equals stealthy extractions — pair with safe zipline routes.
  2. Scrappy progression is passive but important.

    • Feed Scrappy the required items to boost delivery quality. Dog Collars, Lemons, Apricots, Prickly Pears, and pillows are the currency.
LevelRequired ItemsMaterial Output
1 - FledglingNoneMetal Parts, Fabric, Plastic Parts
2 - Forager1× Dog CollarIncreased delivery rate
3 - Scavenger3× Lemon, 3× ApricotAdds Chemicals, Rubber Parts
4 - Treasure Hunter6× Prickly Pear, 6× Olives, 1× Cat BedHigher quality materials
5 - Master Hoarder12× Mushroom, 12× Apricot, 3× Very Comfortable PillowPremium components
  1. Blueprints: extract and stash.

    • Blueprints must be extracted to be permanent. Put them in safe pockets if you plan risky runs. Prioritize weapon and Vita Spray blueprints if you play aggressive, utility/zipline/photoelectric if you prefer stealth, or Looting Mk.3 and Refiner recipes if you’re the scavenger.
  2. Route planning: pick raid zones by material.

    • Spaceport = Electrical Components, ARC Circuitry
    • Dam Battlegrounds = Mechanical Components, Metal Parts
    • Marano Park = Fabric, Chemicals, fruit for Scrappy
    • Abandoned Facilities = mixed materials and ARC unit spawns

Follow this progression, and the Workshop stops feeling like a second job.

Pro Tips

  • Extract blueprints first, always. If you die and someone grabs your bag, it’s gone. Store them in safe pockets before the exit rush.
  • When farming specific drivers, pick low-threat windows: Hornet pairs and Wasps patrol predictable lanes. Stealth runs with Zipline (L2 Utility) reduce PvP fights.
  • Use Refiner outputs to craft Advanced Electrical/Mechanical Components rather than farming rare nodes. One Refiner L2 run covers many Level 3 station needs.
  • Scrappy’s food items are cheap downtime investments—farm lemons/apricots in Marano Park during calm raids. The passive stream offsets grind by weeks.
  • Don’t ignore Looting Mk.3 (Cautious). If you’re a scavenger, the inventory bonus pays for itself, but accept the combat drawback and play around it.

Common Mistakes to Avoid

  • Rushing all stations at once and running out of Advanced Components — focus on Gunsmith, Refiner, then defensive stations.
  • Leaving blueprints in your inventory during high-extraction runs — they’re lost on failed extractions.
  • Underfeeding Scrappy early and expecting premium drops — he needs those food/pet items to scale.
  • Dumping materials into Explosives early if you never use grenades — match station upgrades to playstyle.