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EXPERTARC Raiders

ARC Raiders Expedition Requirements (Complete)

Complete ARC Raiders Expedition checklist for View All: stage-by-stage item lists, farm locations, coin totals, reset consequences, and practical saving tips.

By Esportz.fun Team
Archive · original publication date unavailable
12 min read
ARC Raiders Expedition Requirements (Complete)

TL;DR

  • ARC Raiders Expedition runs six stages; every material you hand in is permanently consumed and the final departure triggers a full reset.
  • Stages 1–4 ask for specific parts (Metal Parts, Rubber Parts, ARC Alloy, etc.); Stage 5 needs 830,000 Coins total in categorized items.
  • Stage 3 gates progression with the Exodus Module; don’t recycle electrical parts or sell rare modules until you finish the Expedition.
  • Rewards are permanent account upgrades, cosmetics, and cycle buffs—worth it if you want long-term progression, but plan and hoard early.

What You Need to Know First

Prerequisites

ItemEffectWhere to Get
Minimum Level 20Allows Expedition preparation window and access to endgame missionsReach Level 20 through standard progression
Storage disciplineYou must hoard materials and high-value loot; items are consumed on submissionYour personal inventory / stash
830,000 Coins (total by category)Required coin value for Stage 5 (Loading Phase)Earn via bounties, raids, outposts, trading

Core rules to accept before you start

  • Items contributed to your Expedition Project are permanently consumed. Plan resource allocation carefully before committing.
  • The Expedition is split into six phases. Stages 1–4 are material and crafting heavy. Stage 5 converts to coin-value requirements across categories. Stage 6 is departure—no new inputs.
  • The Exodus Module in Stage 3 is a progression gate. It’s rare and often requires endgame content or trading for acquisition.

Quick inventory: What you should stash now

ItemEffectWhere to Get
Metal Parts (×150)Foundation materialDismantling weapons, industrial areas
Rubber Parts (×200)Foundation materialVehicle components, abandoned settlements
ARC Alloy (×80)High-tier foundation materialHigh-value loot zones, boss encounters
Durable Cloth (×35)Core Systems materialResidential areas, fabric caches
Wires (×30)Core Systems materialControl panels, scrap electronics
Electrical Components (×30)Core Systems materialARC drones, power stations

If you’re a hoarder by habit: congratulations, you were right. If you sell or recycle now, go make amends and start farming again.

Step-by-Step Guide

Step 1 — Stage 1: Foundation

  1. Clear industrial zones and dismantle everything you can. Prioritize quantity runs to hit metal and rubber targets.
ItemEffectWhere to Get
Metal Parts (150)Base constructionDismantling weapons, industrial areas
Rubber Parts (200)Base constructionVehicle components, abandoned settlements
ARC Alloy (80)High-tier materialHigh-value loot zones, boss encounters
Steel Springs (15)Mechanical assembliesMechanical debris piles, workshop areas

Tips: ARC Alloy is rare—reserve high-difficulty missions and boss runs specifically for it. Don’t recycle Steel Springs; they’re small but required.

Step 2 — Stage 2: Core Systems

  1. Switch to urban and tech zones. Loot control panels, power stations, and residential caches. Don’t recycle electronics.
ItemEffectWhere to Get
Durable Cloth (35)Fabric and insulationResidential areas, fabric supply caches
Wires (30)Wiring and cablingControl panels, scrap electronics
Electrical Components (30)Power systemsARC drones, power stations
Cooling Fan (5)Heat dissipationTech facilities, rare trader stock

Notes: Durable Cloth is a bottleneck; multiple settlement clears may be necessary. Cooling Fans are often cheaper to buy than to farm.

Step 3 — Stage 3: Framework

  1. Prepare for combat-heavy runs. You now need more mechanical parts and the Exodus Module.
ItemEffectWhere to Get
Lightbulb (5)Basic electronicsAbandoned houses, residential areas
Battery (30)Power storageDrones, power facilities
Sensors (20)Detection arraysRadar installations, tech outposts
Exodus Module (1)Expedition progression gateHigh-tier expedition reward or rare trade item

Notes: The Exodus Module isn’t a common drop. Target advanced Expedition content or high-tier merchants with trade routes.

Step 4 — Stage 4: Outfitting

  1. Farm elite enemies and focused event spawns for advanced mechanical parts. This is the final materials push.
ItemEffectWhere to Get
Humidifier (5)Environmental systemsSurvival caches, traders
Advanced Electrical Components (5)High-tier circuitryCrafted from lower-tier components
Magnetic Accelerators (3)Precision hardwareElite ARC enemy drops
Leaper Pulse Units (3)Specialty modulesLeaper-class ARC bosses

Notes: Advanced Electrical Components require crafting—don’t burn the intermediate parts.

Step 5 — Stage 5: Loading Phase (Coins)

  1. Convert farming into coin value. You don’t hand in specific items anymore; you need item categories whose combined value equals 830,000 Coins.
ItemEffectWhere to Get
Combat Items (250,000 Coins)Weapons, ammo, grenadesLoot, traders, raid rewards
Survival Items (100,000 Coins)Medical, shields, toolsTraders, caches
Provisions (180,000 Coins)Food, water, keys, valuablesLoot, vendors
Materials (300,000 Coins)Crafting components, recyclablesFarming, recycling, trading

Notes: Total required: 830,000 Coins. Highest-value farming comes from repeatable raids, outpost contracts, and selling duplicates. Don’t sell Expedition-stage materials—those are consumed, not turned into coin for this stage.

Step 6 — Stage 6: Departure

  1. Finish Stage 5, schedule your departure window, then wait. Departure usually occurs the next monthly window. You’ll see the reset and reap persistent bonuses.

What you lose vs. what you keep

ItemEffectWhere to Get
Complete Reset Items (examples)All Stash upgrades, inventory, Blueprints, coin balance, player level back to Level 1, spent Skill Points, Raider Den progress, Workshop upgrades, Quest completion statusReset on departure
Permanent Retention (examples)Unlocked maps, Workshop stations discovered, Codex entries, Raider Tokens and Cred currency, Cosmetics, Active leaderboard standings, Bonus Skill Points from expeditions, Extra Stash Slots from expeditionsPersist after reset

Final word: Expedition is a long, sometimes dull spreadsheet of loot. But do it right and the permanent gains are real—if you enjoy long-cycle progression, this is for you.

Pro Tips

  • Start hoarding immediately once you hit Level 20. The easiest time to collect is before you realize you need 200+ Rubber Parts.
  • Label a stash or chest specifically for Expedition components. If you mix materials with sellable junk, you will accidentally liquidate something vital.
  • Rotate a group of friends through boss runs dedicated to ARC Alloy and Leaper Pulse Units. Specialized queues are faster than solo churn.
  • Track market/trader windows for Cooling Fans and Exodus Modules. Sometimes buying one saves dozens of hours of bad RNG.
  • For Stage 5 coin targets, convert duplicates and non-expedition gear only after you confirm you won’t need those parts later.

Common Mistakes to Avoid

  • Recycling or selling Electrical Components and Durable Cloth early — these become bottlenecks in Stage 2.
  • Assuming the Exodus Module drops like normal loot. It’s often merchant-bound or tied to high-tier expedition content.
  • Using all high-value loot for quick cash instead of allocating coin categories for Stage 5; you’ll regret fast-selling during Week 7.
  • Underestimating ARC Alloy and Magnetic Accelerators—save elite runs specifically to farm them rather than hoping for luck.