Mafia: The Old Country — Chapter 4 Collectibles Guide
Find all 13 Chapter 4 collectibles in Mafia: The Old Country - Saint's Card, Photograph, 3 Trinacrias, Charms, Notes, Newspaper, Mystery Fox. No backtracking.

TL;DR
- Chapter 4 has 13 collectibles: Saint's Card, Photograph, 3 Trinacrias, 2 Charms, 4 Notes, Newspaper, Mystery Fox.
- Saint's Card and the Photograph are single-opportunity pickups; miss them and you'll have to replay Chapter 4.
- Trinacrias sit in the temple and over the exit arch; Charms and Notes hide around the bandit camp and tents.
- Move slowly at the boulder and observation points — Mystery Fox needs a right-then-left route; check crates and railings.
What You Need to Know First
Requirements and quick checklist before you start Chapter 4.
Prerequisites:
- Must be on Chapter 4 (the section where you ride with Isabella toward the ancient ruins).
- No special level or items required — just careful exploration.
- Missing a single collectible forces chapter replay/backtracking.
Collectibles table (use this as your quick reference):
| Item | Effect | Where to Get |
|---|---|---|
| Saint's Card | Collectible (single chance) | On a stone altar southeast of where you dismount the horse |
| Photograph | Automatic add to collection | Awarded during the main story beat |
| Trinacria (1/3) | Collectible | Inside the temple, on a wooden table to the left after entering |
| Trinacria (2/3) | Collectible | Carved into the mountain wall in the bandit tent area (right side) |
| Trinacria (3/3) | Collectible | Atop the stone archway over the exit route |
| Charm (Fantasma) | Collectible | On wooden railings at the observation point overlooking Messina's stronghold |
| Charm (San Giuda) | Collectible | On a wooden box in front of where Gennaro is tied up |
| Note (1/4) | Collectible | On a crate just outside the cave exit into the bandit camp |
| Note (2/4) | Collectible | Upper level of the large chamber after clearing bandits ("The Hunt for Messina") |
| Note (3/4) | Collectible | Near a massive boulder on the winding path toward "Find Gennaro" |
| Note (4/4) | Collectible | Behind Gennaro among wooden crates (Ransom Note - Gennaro) |
| Newspaper | Collectible | Folded on a crate in the large bandit chamber |
| Mystery Fox | Collectible | Behind the massive boulder near the bandit tents (requires circling right then left) |
Quick tip: Photograph is automatic. Saint's Card is a one-time pickup before the story moves you away.
Step-by-Step Guide
Follow these steps in order to nab every collectible in one clean run.
-
Dismount point — Saint's Card (single chance)
- After you and Isabella ride up and stop to check on Gennaro and Ceaser, head southeast from your horse.
- You'll see a stone altar across the main road. Saint's Card is sitting on it. This is your only chance in the chapter.
-
Proceed into the ruins — Photograph (auto)
- The Photograph is added automatically during the story. Don't worry about this one.
-
Temple interior — Trinacria 1/3
- After the temple gunfight, enter the interior and look immediately left. Trinacria 1 is on a wooden table.
-
Observation point — Charm 1/2 (Fantasma)
- From the vantage point overlooking Messina's stronghold, scan the wooden railings on your right. The Fantasma charm is sitting on the rail.
-
Exit cave into camp — Note 1/4
- Head right after Charm, enter the cave and drop down to the bandit camp. A note rests on a crate as you exit — grab it.
-
Clear the large chamber — Note 2/4 and Newspaper
- Take out the bandits in the big chamber. Climb to the upper level and find Note 2 ("The Hunt for Messina").
- The Newspaper is folded on a crate in the center of this room.
-
Bandit tents — Trinacria 2/3
- Exit the chamber to the open tent area. Explore the right side of the camp: the second Trinacria is carved into the mountain wall.
-
Winding ascent — Note 3/4 (Gennaro's Acquisition) and Mystery Fox approach
- As you go up the winding path toward "Find Gennaro," look for the massive boulder on the right. The note sits near it.
- Important navigation: from the boulder, move right first, then curve left to get behind it. That hidden path ends at wooden rails where the Mystery Fox sits.
-
Gennaro area — Charm 2/2 (San Giuda) and Note 4/4
- Your story objective brings you to Gennaro. The second charm (San Giuda) sits on a wooden box in front of him.
- Search the wooden crates behind Gennaro to collect the final note, "Ransom Note - Gennaro."
-
Exit archway — Trinacria 3/3
- Before leaving the bandit camp, look up at the stone arch marking the exit. The third Trinacria sits atop that arch.
- Final inventory check
- Pause before proceeding to the next chapter and verify you have all 13 collectibles. If anything is missing, backtrack immediately; some pickups disappear with story progression.
Collectible checklist table (use this to tick items off during the run):
| Item | Effect | Where to Get |
|---|---|---|
| Saint's Card | Single-chance collectible | Stone altar southeast of dismount point |
| Photograph | Auto collectible | Main story beat in the ruins |
| Trinacria 1/3 | Collectible | Wooden table inside temple |
| Trinacria 2/3 | Collectible | Carved into mountain wall (bandit tents) |
| Trinacria 3/3 | Collectible | Atop stone archway over exit |
| Charm (Fantasma) | Collectible | Observation railings overlooking stronghold |
| Charm (San Giuda) | Collectible | Wooden box in front of Gennaro |
| Notes 1-4 | Collectibles | Crate outside cave; upper chamber; by boulder; behind Gennaro |
| Newspaper | Collectible | Crate in large chamber |
| Mystery Fox | Collectible | Behind massive boulder (right then left) |
Short navigation note: move carefully around the boulder and the observation point. Fast-forwarding the story or sprinting through areas is how players miss one and curse themselves later.
Pro Tips
- Before you clear the large chamber, stand on the upper level and scan the center crates — the Newspaper and Note 2 are easy to miss while sweeping for enemies.
- When you reach the observation point, circle the railings slowly with the camera — Fantasma sits on the right-hand railing and won't show up on the minimap.
- For the Mystery Fox, treat the boulder like a small puzzle: go right of it first, then loop left behind it. If you go straight ahead you’ll bypass the hidden path.
- If you're sneaking, use cover while checking crates; some notes are placed near choke points where bandits spawn during scripted fights.
- Quick save (or the in-game checkpoint) after grabbing Saint's Card and Trinacria 1. If anything unpredictable happens later, you won't waste the whole chapter replaying.
Common Mistakes to Avoid
- Rushing past the stone altar after dismounting — Saint's Card is a one-time pickup and the story moves you away from that area.
- Assuming all Trinacrias are ground-level; Trinacria 3/3 is overhead on the archway and can be missed if you don't look up.
- Ignoring the right-hand side of the bandit camp — Trinacria 2/3 is carved into the mountain wall and blends into the rocks.
- Going straight past the boulder toward the objective — the Mystery Fox sits behind the boulder and requires a right-then-left path to reach.


