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Rainbow Six Siege · CN League · Playoffs

Rainbow Six Siege: TYLOO vs Kingzone (BO3) - CN League Stage 2 Playoffs

Oct 17, 2026, 7:00 AM UTC

View source on Polymarket ↗
UpcomingUsing latest verified score

TYLOO

0-0 · 0-0 · Bo3

Period 0/3

Kingzone

Match video

Live stream

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Live market intelligence

Markets

6 markets · latest snapshot

Series

Match Winner

Open
TYLOO46%
Kingzone55%
Liquidity
$7K
24h volume
$43.5
Spread
1¢
Totals

O/U 2.5 Games

Open
Over42%
Under58%
Liquidity
$4K
24h volume
$0
Spread
14¢
Maps

Game 2 Winner

Open
TYLOO50%
Kingzone50%
Liquidity
$3.9K
24h volume
$0
Spread
54¢
Maps

Game 1 Winner

Open
TYLOO50%
Kingzone50%
Liquidity
$3.2K
24h volume
$0
Spread
74¢
Totals

Game Handicap: KZ (-1.5) vs TYLOO (+1.5)

Open
Kingzone52%
TYLOO48%
Liquidity
$2K
24h volume
$0
Spread
80¢
Totals

Game Handicap: TYLOO (-1.5) vs Kingzone (+1.5)

Open
TYLOO47%
Kingzone53%
Liquidity
$1.6K
24h volume
$0
Spread
84¢

Prices are market-implied probabilities from Polymarket, not Esportz forecasts or financial advice. When the spread is 10¢ or less, the displayed first-outcome probability uses the bid/ask midpoint; wider markets use the last traded price. View source market.

Event details

This market refers to the Rainbow Six Siege Lower bracket semifinal match between TYLOO and Kingzone in the CN League Stage 2 Playoffs, initially scheduled for October 17, 2026 at 3:00 AM ET. This market will resolve to "TYLOO" if TYLOO win the match against Kingzone. This market will resolve to "Kingzone" if Kingzone win the match against TYLOO. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 31, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 17, 2026 at 3:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

What the numbers mean

  • Probability is inferred from market prices, not an Esportz editorial prediction.
  • Liquidity measures funds available around the market, not guaranteed execution.
  • Resolution follows each market's published rules and source; it may occur after the match finishes.
  • This page is read-only and does not accept wagers or orders.