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CS2 · ESEA · Regular Season

Counter-Strike: Hermine Esports Club vs Fire Flux Esports (BO1) - ESEA Advanced Europe Regular Season

Oct 16, 2026, 4:10 PM UTC

View source on Polymarket ↗
Final

Hermine Esports Club

000-000 · 0-1 · Bo1

Period 1/1

Fire Flux Esports

Match video

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Live market intelligence

Markets

5 markets · latest snapshot

Series

Match Winner

Open
Hermine Esports Club25%
Fire Flux Esports75%
Liquidity
$20.3K
24h volume
$3.2K
Spread
0¢
Totals

Map 1 Rounds Handicap: Fire Flux Esports (-3.5) vs Hermine Esports Club (+3.5)

Open
Fire Flux Esports90%
Hermine Esports Club10%
Liquidity
$250
24h volume
$0
Spread
20¢
Totals

Map 1 Total Rounds: Over/Under 21.5

Open
Over10%
Under90%
Liquidity
$250
24h volume
$0
Spread
20¢
Totals

Map 1 Rounds Handicap: Fire Flux Esports (-6.5) vs Hermine Esports Club (+6.5)

Open
Fire Flux Esports10%
Hermine Esports Club90%
Liquidity
$106
24h volume
$0
Spread
20¢
Totals

Map 1 Total Rounds: Over/Under 24.5

Open
Over10%
Under90%
Liquidity
$106
24h volume
$0
Spread
20¢

Prices are market-implied probabilities from Polymarket, not Esportz forecasts or financial advice. When the spread is 10¢ or less, the displayed first-outcome probability uses the bid/ask midpoint; wider markets use the last traded price. View source market.

Event details

This market refers to the Counter-Strike match between Hermine Esports Club and Fire Flux Esports in the ESEA Advanced Europe Regular Season, initially scheduled for October 16, 2026 at 12:00 PM ET. This market will resolve to "Hermine Esports Club" if Hermine Esports Club win the match against Fire Flux Esports. This market will resolve to "Fire Flux Esports" if Fire Flux Esports win the match against Hermine Esports Club. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 30, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 16, 2026 at 12:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

What the numbers mean

  • Probability is inferred from market prices, not an Esportz editorial prediction.
  • Liquidity measures funds available around the market, not guaranteed execution.
  • Resolution follows each market's published rules and source; it may occur after the match finishes.
  • This page is read-only and does not accept wagers or orders.