Phantom Blade Zero passes 700,000 concurrent Steam players at launch
S-Game's wuxia action RPG topped 700,000 concurrent Steam players within a day of its October 28 launch and holds a Very Positive rating from 40,000+ reviews.
Phantom Blade Zero drew more than 700,000 concurrent players on Steam within 24 hours of its October 28, 2026 launch, TechPowerUp reports. S-Game's wuxia action RPG is still running hot: Steam's own public player-count API showed 693,087 people in-game on November 1.
A Chinese action RPG at the top of Steam
Developed by S-Game Studio and published by S-Game Publishing, Phantom Blade Zero is an Unreal Engine 5 action RPG that casts you as Soul, a warrior with sixty-six days left to live, fighting assassins and a world-ending conspiracy in a stylised wuxia setting. It launched on PC and PS5.
The launch did not come out of nowhere. When preorders opened in August alongside an 11-minute gameplay showcase, the game hit No. 1 on Steam's top-sellers chart within a day, Inven Global reported, and Sony gave it a dedicated State of Play ahead of release.
Players like what they found
Concurrency is only half the story. On November 1, Steam listed 88% positive user reviews from 40,617 reviews, a Very Positive rating. That is a strong result for a combat-heavy game whose launch-week audience includes plenty of players who bounce off difficulty.
What it costs in Southeast Asia
Steam's regional pricing makes it one of the cheaper ways in for SEA players. The standard edition lists at RM189 in Malaysia, S$69.90 in Singapore, ₱2,799 in the Philippines, Rp 799,000 in Indonesia and ฿1,490 in Thailand, against $59.99 in the US.
Why it matters
Concurrency above 700,000 for a single-player action game is rare on Steam, and it confirms that Black Myth: Wukong, the 2024 benchmark for Chinese-made action games, was not a one-off. Chinese studios are now a consistent source of premium action games with a global audience, and Southeast Asian players, with wuxia stories long a staple of regional TV and fiction, are a core part of that audience.
Peaks reported by third-party trackers vary by measurement window. The 693,087 figure above comes straight from Steam's player-count API.
Source: TechPowerUp; Inven Global; Steam.