PS5 QSSR upscaling reaches Spider-Man 2, with ARC Raiders and Control Resonant next

The free updates are for the base PS5, not the Pro. Control Resonant gets it in December, while ARC Raiders and The Finals have no date beyond soon.

By Mira Tan 4 min read

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Sony said on November 13, 2026 that six more games are adding Quick Spectral Super Resolution (QSSR), the AI-guided upscaler for the standard PS5. Marvel's Spider-Man 2 has it now. Control Resonant, ARC Raiders, The Finals, No Man's Sky and Hell Let Loose: Vietnam get it in updates over the coming weeks. The PlayStation Blog post went up at 06:00 Pacific time, 22:00 MYT.

This is for the base PS5 you already own, not the PS5 Pro. The updates are free patches, and each game needs its own update to use QSSR.

What's confirmed

Which games, and when. Per the PlayStation Blog and the developer statements in it:

  • Marvel's Spider-Man 2: live now, in both Fidelity and Performance modes, says Insomniac's head of technology Mike Fitzgerald.
  • Control Resonant: an update in December, says Remedy senior graphics programmer Erik Jansson.
  • ARC Raiders and The Finals: "coming soon", says Embark Studios technical art director Mikael Linderholm. No date.
  • No Man's Sky: "in the next few weeks", says Hello Games founder Sean Murray.
  • Hell Let Loose: Vietnam: an upcoming update, says Expression Games game director Paul Rustchynsky. No date.

What QSSR is. Sony says QSSR is built on the same foundation as PlayStation Spectral Super Resolution (PSSR) on PS5 Pro and shares its programming interface. Games that already support the Pro upscaler are therefore a natural fit, though VideoCardz notes each game still needs work from its developer. Both technologies came out of Project Amethyst, Sony's graphics partnership with AMD.

What the studios promise. The claims are about image quality: more stable images, sharper detail and cleaner edges. TheSixthAxis, comparing the published screenshots, points to finer detail on things like steel fencing and less flicker on edges. None of the studios has published frame-rate or resolution figures for the QSSR versions.

Earlier games. QSSR debuted in October with Marvel's Wolverine and Ghost of Yotei, so the list now reaches eight games once all six updates land.

Background

Upscaling has been the console answer to rising rendering costs since the PS4 Pro's checkerboard rendering in 2016. The Pro's upscaler arrived with that console in November 2024, using hardware in the Pro's GPU for machine-learning upscaling. QSSR is Sony bringing a version of that to the roughly six-year-old base console.

TheSixthAxis explains the trade-off. It describes both upscalers as versions of AMD's FSR 4, developed through Project Amethyst. On the PS5 Pro the upscaler has dedicated hardware, but on the base PS5 it runs on the normal GPU shaders, taking rendering time away from the game. TheSixthAxis adds that the base PS5's older GPU lacks INT8 support and has to use slower FP16 maths. Xbox Series X|S faces a similar cost with its own FSR 4.1 support.

It is not yet universal. Notebookcheck reported on November 9 that a dataminer found no sign of QSSR in Grand Theft Auto 6's preload build, while there were signs of an updated upscaler for the Pro.

My take: what it means for players

This is the kind of free upgrade I like to see, because it helps the machine most people actually own. Sony said this week that PS5 shipments have passed 100 million, and in Malaysia or the Philippines a PS5 Pro upgrade is a lot of money for a sharper image. If a patch makes Spider-Man 2's Performance mode look cleaner on the console you already have, that is better value than any mid-generation hardware pitch.

I would temper expectations on frame rates, though. On the base PS5 the upscaler eats into the same GPU time the game uses, so the gain is image quality at a given frame rate, not extra frames. It is the same lesson PC players learned with DLSS from 2019 and FSR from 2021: the upscaler is only as good as each studio's tuning.

The shooters on the list interest me most. ARC Raiders and The Finals are busy, fast games where flickering fences and shimmering foliage make targets harder to read. Cleaner edges there are a gameplay benefit, not just a screenshot one. I would wait for Embark's patch notes and independent comparisons before deciding how much difference it makes in a match.

What we don't know yet

  • Dates. Only Spider-Man 2 (now) and Control Resonant (December) have firm timing; ARC Raiders, The Finals, No Man's Sky and Hell Let Loose: Vietnam do not.
  • Performance numbers. No studio has published resolution or frame-rate figures for its QSSR mode.
  • Grand Theft Auto 6. Neither Rockstar nor Sony has said whether GTA 6 will support QSSR.
  • Third-party uptake. Sony says more games will follow in the coming months but has not named them.

Quick facts

KeyValue
TechnologyQuick Spectral Super Resolution (QSSR), base PS5
AnnouncedNovember 13, 2026, 22:00 MYT (PlayStation Blog)
Live nowMarvel's Spider-Man 2 (Fidelity and Performance)
DecemberControl Resonant
Coming soonARC Raiders, The Finals, No Man's Sky, Hell Let Loose: Vietnam
Already supportedMarvel's Wolverine, Ghost of Yotei
OriginProject Amethyst (Sony and AMD)

FAQ

What is QSSR on PS5?

Sony's AI-guided upscaler for the standard PS5. It is built on the same foundation as the PS5 Pro's upscaler.

Do I need a PS5 Pro for QSSR?

No. QSSR is for the base PS5. The PS5 Pro uses PSSR.

Which games support QSSR?

Marvel's Wolverine, Ghost of Yotei and now Marvel's Spider-Man 2. Control Resonant, ARC Raiders, The Finals, No Man's Sky and Hell Let Loose: Vietnam are getting updates.

Does QSSR increase frame rates?

Sony and the studios describe sharper, more stable images. They have not published frame-rate gains.

More: PS5 passes 100 million shipped almost six years after launch.

Sources: PlayStation Blog (Sony); VideoCardz; TheSixthAxis; Notebookcheck. Image: official PlayStation Blog header art for the announcement.

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