Escape from Tarkov creator shows Fragmentary Order, a hardcore sci-fi shooter
Nikita Buyanov revealed 14 minutes of Fragmentary Order gameplay: a 2251 sci-fi tactical shooter with remote clones, squads of four and paid closed tests.
Nikita Buyanov, game director of Escape from Tarkov, has shown the first proper gameplay for his next project. Polygon reported on November 4, 2026 that Fragmentary Order now has a 14-minute in-engine showcase, shifting the extraction-shooter formula into sci-fi while keeping the tense looting and gunfights Tarkov fans expect.
What the game is
The setting is the Solar System in 2251, where war is outsourced and players run remotely operated clones called RepEnts instead of risking their own bodies. Losing a clone is framed as a business cost, but careless play still hurts your run. Missions play out in large combat zones with changing weather, vehicles, drones and high-tech gear. Up to four players can squad up, and the footage shows inventory management, weapon customisation and firefights that will feel familiar to anyone who has extracted under fire before.
Paid closed testing
Buyanov also opened Prime Batch, a paid closed-test track. Candidate costs $44.99 and covers alpha sessions, major technical playtests, a Candidate rank and an exclusive in-game package. Founder costs $79.99 and adds earlier experimental builds, roadmap visibility, a Founder package and a private community with direct developer access. The first closed alpha wave is planned later this year under NDA. There is still no full release date.
Buyanov said the team is "building a world you live in, for years," and hopes the game still feels worth playing a decade on, the way Tarkov has. For now the 14-minute reel is the main proof of that ambition, and the clearest signal that Rant Gaming wants a long-lived hardcore shooter rather than a short seasonal mode.
Source: Polygon, covering Rant Gaming's Fragmentary Order reveal.