Dungeon Splat! slides onto iOS with 1,000 swipe-puzzle rooms

The free iPhone game has a daily dungeon, Game Center leaderboards and no ads, but Pocket Gamer says it appears to have been made entirely with AI.

Esportz Editorial 2 min read

Dungeon Splat!, a swipe-to-move dungeon puzzler from solo developer Albert Cox, released on iOS on October 29, 2026. It is free on the App Store, and the listing promises 1,000 rooms across nine phases. Pocket Gamer covered the launch a day later and flagged that the game appears to have been made entirely with AI.

How it plays

You swipe up, down, left or right and your hero slides until a wall stops them, flattening every monster in the way in a burst of neon gore. You cannot stop halfway or move diagonally, so each room is really a route-finding puzzle: clear all the monsters, open the stairs, and head down. Cox's listing says every room is built from a sequence of valid moves, so every puzzle can be solved.

Rooms start small and grow into multi-screen labyrinths that fold back on themselves. A Daily Dungeon mode gives everyone the same room each day, with a Game Center leaderboard for the fastest clear, plus boards for furthest level reached and longest splat streak. Heroes include a ninja, bunny, samurai, robot, viking, pirate and panda, all with the same abilities, and a Monster Ledger counts every creature you have splatted.

The AI question

Pocket Gamer's reviewer liked the core concept but said the apparent AI production turned them off, adding that the developer has worked on indie games before AI tools took off. The App Store listing itself does not discuss how the game was made. How players react will depend on where they stand on generative tools in games.

Who it suits

The business model is clean. The listing promises no ads, no energy timers, no pay-to-win and full offline play, and game audio mixes with your own music or podcasts. It needs iOS 16 or later and carries a 12+ rating. No Android version is listed.

Sliding-block puzzles like this are built for short sessions, which makes it an easy commute game if the AI debate does not bother you. Since the base game is free, the simplest test is to download it and try the daily room.

Source: Pocket Gamer; Albert Cox (App Store listing).

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