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EXPERTPokemon Legends: Z-A

Pokémon Legends Z-A Walkthrough — All Missions & Side Quests

Full Pokémon Legends: Z-A walkthrough - all story missions, Rogue Mega hunts, Promotion matches, late-game strategy for Lumiose City, items and team builds.

By Esportz.fun Team
Archive · original publication date unavailable
12 min read
Pokémon Legends Z-A Walkthrough — All Missions & Side Quests

TL;DR

  • Missions 1–10 teach the core loop: pick your starter, escape Battle Zones, open Wild Zone 1, and get TM Rock Smash.
  • After Mission 10 you unlock branching Rogue Mega hunts — clear clusters in any order (Mega Slowbro, Mega Camerupt, Mega Victreebel, etc.).
  • Rank up through Promotion Matches (Zach, Xavi, Rintaro...). Mega-evolve before the opponent's final Pokémon to avoid timing delays.
  • Endgame (Missions 31–41) introduces Mega Dragonite, Mega Tyranitar, Mega Starmie and the Infinite Z-A Royale post-credits.

What You Need to Know First

Requirements and quick control notes before you run off into Lumiose City.

ItemEffectWhere to Get
Starter PokémonYour first party member for early missionsChosen at Mission 1
TM Rock SmashBreaks boulders to access hidden areasReward from Mission 3
Plus (+) + XOpen map and view current goalsSystem UI — press Plus (+) then X
Right analog stick (hold)Shows target locations on the mapMap screen — hold the right stick
Mega Evolution stonesAllow Mega Evolution for compatible PokémonObtain through missions, wild finds, and shop drops
Minimum starting levelTypical starting level for Mission 1Level 4 (Mission 1 required)

Short primer: Missions 1–3 are tutorial-heavy. Mission 3 gives TM Rock Smash, which you actually need if you like exploring every nook of Wild Zone 1. The interface shows objectives via Plus (+) then X; hold the right analog stick to ping targets on the map so you stop wandering like someone who missed the bus.

Step-by-Step Guide

Follow this progression to keep your momentum and avoid getting stuck on rank gates.

  1. Early Game (Missions 1–3): Learn the basics.

    • Mission 1: Get Your Travel Bag Back! — choose your starter at level 4.
    • Mission 2: Battle Zone escape mechanics.
    • Mission 3: Opens Wild Zone 1 and gives TM Rock Smash.
  2. Z-A Royale introduction (Missions 4–5): The loop locks in.

    • Mission 4 teaches Z-A Royale and gives your first rank promotion to Rank Y.
    • Mission 5 unlocks Side Missions and full map exploration.
  3. Mid Game Rank Push (Missions 6–10): Promotion Matches and story beats.

ItemEffectWhere to Get
Rank X: ZachPromotion Match opponent for Rank XMission 6
Rank W: XaviPromotion Match opponent for Rank WMission 7
Rank V: RintaroPromotion Match opponent for Rank VMission 8
  • Tip: From Rank F onwards, opponents Mega Evolve their final Pokémon. Mega-evolve one of yours before the opponent's last Pokémon appears to avoid awkward timing.
  1. First Rogue Mega Cluster (Missions 11–13): Pick your order.
ItemEffectWhere to Get
Mega SlowbroPsychic/Water Rogue Mega to huntMission 11
Mega CameruptFire/Ground Rogue Mega to huntMission 12
Mega VictreebelGrass/Poison Rogue Mega to huntMission 13
  • These are branch missions: you can clear them in any order. Handle type counters first — Mega Camerupt hates Water and Ground resists.
  1. Continue progression (Missions 14–30): Promotion matches get harder.
ItemEffectWhere to Get
Rank E: CanariPromotion match with quiz prerequisiteRank gate (mid-game)
Rank D: IvorPromotion match with Ice Beam fountain puzzleRank gate
Rank C: CorbeauAdvanced tactics requiredRank gate
Rank B: JacintheElite-level strategy requiredRank gate
  • Team building here matters: diversity, Mega Evolution stones for your glass cannons, and status management for prolonged fights.
  1. Second Rogue Cluster (Missions 16–18) and beyond:
ItemEffectWhere to Get
Mega BeedrillBug/Poison Rogue MegaMission 16
Mega HawluchaFighting/Flying Rogue MegaMission 17
Mega BanetteGhost Rogue MegaMission 18
  1. Late Game & Endgame (Missions 31–41): Expect spikes.
ItemEffectWhere to Get
Mega DragoniteDragon/Flying endgame Rogue MegaLate game
Mega TyranitarRock/Dark endgame Rogue MegaLate game
Mega StarmieWater/Psychic endgame Rogue MegaLate game
  • Mission 37: Operation Protect Lumiose opens post-credit content. Mission 39 is the Infinite Z-A Royale. Missions 40–41 are narrative pins: "One That Gives" and "One That Takes." Treat those like boss gauntlets.

Extras and optimization:

  • Health items have cooldowns in real-time battle sections — time your heals.
  • Z-A Royale is the best XP loop, so use it to flatten level curves.
  • Stealth catches sometimes work better than weakening if you need a specific Pokémon fast.
  • Use rooftops and ladders in Wild Zones to find hidden sections and Colorful Screws; exchange screws at Racine Construction for bonuses.
  • Money tip: sell Treasure inventory items immediately; they don't do anything else. Also, talk to the man in blue outside Pokémon Centers to recover lost Poké Balls.

This path keeps story pushes and optional hunts tidy. If you like structure, clear promotion gates as soon as they appear; if you like chaos, clear Rogue clusters in the order that suits your team.

Pro Tips

  • Bring at least one reliable Mega-evolver and keep a spare Mega Evolution stone in inventory so you can respond to opponent surprises.
  • For Promotion Matches, scout your opponent's line-up during the match and swap to resist their final Pokémon — don't commit your Mega to an obvious counter.
  • Use TM Rock Smash early to access side caches; many useful items and rare encounters sit behind boulders in Wild Zone 1.
  • If a Rogue Mega has a predictable pattern (charge, buff, then nuke), bait the buff with a status inflictor then punish with a priority move.
  • Save at cafés and unlock fast travel points before long sorties — Lumiose City is big and wasting time is the fastest route to mid-game fatigue.

Common Mistakes to Avoid

  • Not Mega-evolving before the opponent's last Pokémon appears, leading to costly timing delays in Promotion Matches.
  • Ignoring TM Rock Smash early and missing boulder-hidden items and routes in Wild Zone 1.
  • Running into late-game Rogue Megas with a mono-type team — diversity beats brute force here.
  • Selling useful upgrade materials because they looked like junk; keep a modest stock until you're sure they're worthless.