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Dying Light: The Beast — Best PC Settings for Smooth FPS

Optimize Dying Light: The Beast on PC — Windows tweaks, NVIDIA/AMD driver settings, and in-game options to lock stable FPS quickly on high and mid-range rigs.

By Esportz.fun Team
Archive · original publication date unavailable
9 min read
Dying Light: The Beast — Best PC Settings for Smooth FPS

TL;DR

  • Do the Windows tweaks first: disable Game Bar (except Ryzen 7900X3D/7950X3D), enable Hardware-accelerated GPU scheduling, keep Game Mode and switch to Balanced power.
  • NVIDIA: use DLSS override (Frame Generation, Ray Reconstruction, Super Resolution), Low Latency Mode On, Shader Cache 10GB+; tweak Digital Vibrance and Power Management.
  • AMD: enable FSR 4 if present, lock Radeon Chill 3 FPS below refresh, keep Anti-Lag off, Image Sharpening 60–70%.
  • In-game: Fullscreen, native resolution, VSync off with VRR, turn Dynamic Resolution off, cut Draw Distance and Shadows first for biggest FPS gains.

What You Need to Know First

ItemEffectWhere to Get
Game BarDisable unless using Ryzen 7900X3D or 7950X3D (core scheduling edge cases)Windows Settings > Gaming
Hardware-accelerated GPU schedulingImproves GPU driver latency and throughputWindows Settings > System > Display > Graphics
Game ModeKeeps system focused on gamingWindows Settings > Gaming
Power Plan: BalancedBetter sustained boost clocks than High PerformanceWindows Control Panel > Power Options
XMP / DOCPEnables advertised RAM speedsMotherboard BIOS
GPU Drivers / BIOSFixes stutters, performance bugsNVIDIA/AMD official drivers, motherboard vendor

Short version: get Windows and drivers right before you touch the game. You can micro-optimize in-game all you like, but if your system is doing dumb stuff in the background you’ll still get dumpster frames.

Step-by-Step Guide

  1. Windows baseline (do this first)

    1. Go to Settings > Gaming and set:
      • Game Bar: Disable (except Ryzen 7900X3D or 7950X3D users).
      • Hardware-accelerated GPU scheduling: Enable.
      • Game Mode: Keep Enabled.
      • Captures: Disable all recording/overlay captures.
    2. Power plan: switch to Balanced (not High Performance). Modern CPUs often sustain better boost behavior on Balanced.
    3. Update GPU drivers and motherboard BIOS; enable XMP/DOCP memory profiles.
  2. NVIDIA driver tweaks (NVIDIA App > Graphics)

    • Global DLSS Override Settings:
ItemSetting
Frame GenerationLatest version
Ray ReconstructionLatest version
Super ResolutionLatest version
Smooth MotionOff (reduces input lag)
Low Latency ModeOn
Shader Cache Size10GB (or 100GB if you have space)
  • Display/perf extras: Enable G-Sync (Fullscreen and windowed), set Digital Vibrance to ~55% if you like punchy colors, and consider Power Management to 133% only if your card runs cool and you accept the extra power draw.
  1. AMD driver tweaks (Radeon Software)
ItemEffectWhere to Get
FSR 4Upscaling when availableRadeon Software Graphics tab
Radeon ChillLock FPS 3 frames below refreshRadeon Software
Anti-LagCan add issues — keep offRadeon Software
Image Sharpening60–70% to counter upscalersRadeon Software
  • If you see stutters, use Reset Shader Cache in Radeon Software to rebuild corrupted shaders.
  1. In-game video settings (start here every session)
SettingRecommended
Window ModeFullscreen (mandatory for best perf)
ResolutionNative monitor resolution
Vertical SyncOff if using G-Sync/FreeSync; otherwise match your target framerate
Dynamic Resolution ScalingOff
FPS LimiterOff for VRR displays; otherwise set to target FPS
  • Turn off Motion Blur (set to 0). It’s pointless in a zombie game.
  1. The heavy hitters: what to cut first

    1. Draw Distance Multiplier — highest impact. Default: 100 (Medium), 140 (High). Drop to 100 for a 30–40% FPS uplift if you were on 140.
    2. Shadows Quality — set to Medium for a good balance. High costs a lot of frames for little visual gain.
    3. Ambient Occlusion Quality — Low recommended; the game needs some AO or scenes look flat, but High rarely justifies the hit.
    4. Keep Screen Space Shadows enabled — negligible perf cost and improves depth.
  2. Upscalers and final configs

System ClassUpscalerTexture/LODDraw DistanceShadowsAO
High-End (RTX 3070+)DLSS QualityTexture: High, LOD: High140MediumHigh
Mid-Range (GTX 1660 - RTX 3060)DLSS/FSR QualityTexture: Medium100MediumLow
  • If you have DLSS/FSR available, prioritize those over brute-force lowering of every setting. Upscaling gives the biggest perceptual gain for the least visual cost.
  1. Final sanity checks
    • Confirm monitor is running at the refresh rate you expect in Windows and the game.
    • Test with and without VRR to see which feels smoother; some setups prefer VSync off + VRR on.
    • If random stutters persist, clear shader caches and test one driver version back—new drivers can introduce regressions.

If you want the TL;DR hands-on: Windows tweaks, driver upscaling overrides, then choke Draw Distance and Shadows. You'll get the biggest bang for your time.

Pro Tips

  • If you have a fast NVMe drive, set Shader Cache Size to 100GB only if you actually have the disk space—otherwise 10GB is plenty and avoids wasting storage.
  • For NVIDIA users, Smooth Motion off reduces input lag; Frame Generation can be silky but adds microstutter on some systems—test with a stopwatch or a death-cam to compare.
  • Lock Radeon Chill to 3 FPS below your monitor refresh (e.g., 167 for 170Hz) to avoid tearing while saving power and thermals during climbs or slow scenes.
  • If Draw Distance kills FPS, raise texture and LOD back up first after lowering distance—textures sell a lot of perceived quality, distance sells very little during tight combat.
  • Keep a driver rollback option handy. New drivers sometimes fix one thing and nuke another; if performance tanks after an update, test the previous stable driver.

Common Mistakes to Avoid

  • Toggling every setting at once — change one thing at a time. If you flip eight switches and performance changes, you won't know which switch caused it.
  • Leaving Game Bar or background capture enabled — cheap CPU cycles and hidden frame spikes. Disable unless you need it for very specific workflows.
  • Assuming High shadows or Draw Distance are worth the cost — they’re the biggest FPS sinks for marginal visual returns.
  • Using Anti-Lag or similar low-level features as a band-aid for input issues — they can sometimes cause more problems than they solve; test with them off.