BEGINNERDying Light: The Beast
Dying Light: The Beast — Best PC Settings for Smooth FPS
Optimize Dying Light: The Beast on PC — Windows tweaks, NVIDIA/AMD driver settings, and in-game options to lock stable FPS quickly on high and mid-range rigs.
By Esportz.fun Team
Archive · original publication date unavailable
9 min read

TL;DR
- Do the Windows tweaks first: disable Game Bar (except Ryzen 7900X3D/7950X3D), enable Hardware-accelerated GPU scheduling, keep Game Mode and switch to Balanced power.
- NVIDIA: use DLSS override (Frame Generation, Ray Reconstruction, Super Resolution), Low Latency Mode On, Shader Cache 10GB+; tweak Digital Vibrance and Power Management.
- AMD: enable FSR 4 if present, lock Radeon Chill 3 FPS below refresh, keep Anti-Lag off, Image Sharpening 60–70%.
- In-game: Fullscreen, native resolution, VSync off with VRR, turn Dynamic Resolution off, cut Draw Distance and Shadows first for biggest FPS gains.
What You Need to Know First
| Item | Effect | Where to Get |
|---|---|---|
| Game Bar | Disable unless using Ryzen 7900X3D or 7950X3D (core scheduling edge cases) | Windows Settings > Gaming |
| Hardware-accelerated GPU scheduling | Improves GPU driver latency and throughput | Windows Settings > System > Display > Graphics |
| Game Mode | Keeps system focused on gaming | Windows Settings > Gaming |
| Power Plan: Balanced | Better sustained boost clocks than High Performance | Windows Control Panel > Power Options |
| XMP / DOCP | Enables advertised RAM speeds | Motherboard BIOS |
| GPU Drivers / BIOS | Fixes stutters, performance bugs | NVIDIA/AMD official drivers, motherboard vendor |
Short version: get Windows and drivers right before you touch the game. You can micro-optimize in-game all you like, but if your system is doing dumb stuff in the background you’ll still get dumpster frames.
Step-by-Step Guide
-
Windows baseline (do this first)
- Go to Settings > Gaming and set:
- Game Bar: Disable (except Ryzen 7900X3D or 7950X3D users).
- Hardware-accelerated GPU scheduling: Enable.
- Game Mode: Keep Enabled.
- Captures: Disable all recording/overlay captures.
- Power plan: switch to Balanced (not High Performance). Modern CPUs often sustain better boost behavior on Balanced.
- Update GPU drivers and motherboard BIOS; enable XMP/DOCP memory profiles.
- Go to Settings > Gaming and set:
-
NVIDIA driver tweaks (NVIDIA App > Graphics)
- Global DLSS Override Settings:
| Item | Setting |
|---|---|
| Frame Generation | Latest version |
| Ray Reconstruction | Latest version |
| Super Resolution | Latest version |
| Smooth Motion | Off (reduces input lag) |
| Low Latency Mode | On |
| Shader Cache Size | 10GB (or 100GB if you have space) |
- Display/perf extras: Enable G-Sync (Fullscreen and windowed), set Digital Vibrance to ~55% if you like punchy colors, and consider Power Management to 133% only if your card runs cool and you accept the extra power draw.
- AMD driver tweaks (Radeon Software)
| Item | Effect | Where to Get |
|---|---|---|
| FSR 4 | Upscaling when available | Radeon Software Graphics tab |
| Radeon Chill | Lock FPS 3 frames below refresh | Radeon Software |
| Anti-Lag | Can add issues — keep off | Radeon Software |
| Image Sharpening | 60–70% to counter upscalers | Radeon Software |
- If you see stutters, use Reset Shader Cache in Radeon Software to rebuild corrupted shaders.
- In-game video settings (start here every session)
| Setting | Recommended |
|---|---|
| Window Mode | Fullscreen (mandatory for best perf) |
| Resolution | Native monitor resolution |
| Vertical Sync | Off if using G-Sync/FreeSync; otherwise match your target framerate |
| Dynamic Resolution Scaling | Off |
| FPS Limiter | Off for VRR displays; otherwise set to target FPS |
- Turn off Motion Blur (set to 0). It’s pointless in a zombie game.
-
The heavy hitters: what to cut first
- Draw Distance Multiplier — highest impact. Default: 100 (Medium), 140 (High). Drop to 100 for a 30–40% FPS uplift if you were on 140.
- Shadows Quality — set to Medium for a good balance. High costs a lot of frames for little visual gain.
- Ambient Occlusion Quality — Low recommended; the game needs some AO or scenes look flat, but High rarely justifies the hit.
- Keep Screen Space Shadows enabled — negligible perf cost and improves depth.
-
Upscalers and final configs
| System Class | Upscaler | Texture/LOD | Draw Distance | Shadows | AO |
|---|---|---|---|---|---|
| High-End (RTX 3070+) | DLSS Quality | Texture: High, LOD: High | 140 | Medium | High |
| Mid-Range (GTX 1660 - RTX 3060) | DLSS/FSR Quality | Texture: Medium | 100 | Medium | Low |
- If you have DLSS/FSR available, prioritize those over brute-force lowering of every setting. Upscaling gives the biggest perceptual gain for the least visual cost.
- Final sanity checks
- Confirm monitor is running at the refresh rate you expect in Windows and the game.
- Test with and without VRR to see which feels smoother; some setups prefer VSync off + VRR on.
- If random stutters persist, clear shader caches and test one driver version back—new drivers can introduce regressions.
If you want the TL;DR hands-on: Windows tweaks, driver upscaling overrides, then choke Draw Distance and Shadows. You'll get the biggest bang for your time.
Pro Tips
- If you have a fast NVMe drive, set Shader Cache Size to 100GB only if you actually have the disk space—otherwise 10GB is plenty and avoids wasting storage.
- For NVIDIA users, Smooth Motion off reduces input lag; Frame Generation can be silky but adds microstutter on some systems—test with a stopwatch or a death-cam to compare.
- Lock Radeon Chill to 3 FPS below your monitor refresh (e.g., 167 for 170Hz) to avoid tearing while saving power and thermals during climbs or slow scenes.
- If Draw Distance kills FPS, raise texture and LOD back up first after lowering distance—textures sell a lot of perceived quality, distance sells very little during tight combat.
- Keep a driver rollback option handy. New drivers sometimes fix one thing and nuke another; if performance tanks after an update, test the previous stable driver.
Common Mistakes to Avoid
- Toggling every setting at once — change one thing at a time. If you flip eight switches and performance changes, you won't know which switch caused it.
- Leaving Game Bar or background capture enabled — cheap CPU cycles and hidden frame spikes. Disable unless you need it for very specific workflows.
- Assuming High shadows or Draw Distance are worth the cost — they’re the biggest FPS sinks for marginal visual returns.
- Using Anti-Lag or similar low-level features as a band-aid for input issues — they can sometimes cause more problems than they solve; test with them off.


