Esportz.fun
Language
INTERMEDIATEDispatch

Dispatch Episode 2 — Best Choices & Outcomes

Master Dispatch Episode 2 in View All - optimal dialogue choices, hero dispatch pairings, and memory effects that shape long-term relationships and outcomes.

By Esportz.fun Team
Archive · original publication date unavailable
9 min read
Dispatch Episode 2 — Best Choices & Outcomes

TL;DR

  • Episode 2 locks in relationship memory—five major choices matter and stick; Royd, Invisigal, Blonde Blazer, Phenomaman and Sonar remember.
  • Accept Royd’s bro fist, then choose 'No, I'm just kidding' on his nickname to keep rapport high.
  • Treat Invisigal like a contrarian: 'Take out the thief' signals leadership instinct; immediate outcomes are identical.
  • Match heroes to missions (Invisigal=Lost Balloon, Prism=VAND-Go, Coupe=Museum Robbery) and practice the hacking sequences.

What You Need to Know First

Episode 2 shifts hard into workplace politics and tactical dispatching. The relationship memory system now records several flags that echo through later episodes—so the small, awkward choices matter.

ItemEffectWhere to Get
Minimum ProgressComplete Episode 1 — relationship baselines carry overStory progression
Core Heroes RecommendedInvisigal, Prism, Coupe, Golem, Sonar — cover Mobility, Control, BurstYour roster / hero unlocks
Royd Bro FistImmediate relationship boost if accepted; sets positive foundationRoyd restroom encounter
Vanderstenk Sonar AssignmentSending Sonar grants 200% XP for that mission; sending others gives minor Sonar relationship loss but team XPVanderstenk Security mission
Relationship Memory SystemCharacters reference your Episode 2 choices later; choices are persistentEpisode 2 scripted beats
Hacking PracticeFamiliarity with Build Paths and Key spaces reduces failure on Granny's DonutsAny mission hacking minigame

Recommended level: no formal level gate, but have at least three competent heroes (one high-mobility, one control, one tank) to make dispatch options flexible. If you've been skimping on Prism or Invisigal, Episode 2 will make you feel it.

Step-by-Step Guide

Follow these steps if you want the smoothest ride through Episode 2 without burning bridges.

  1. Accept Royd’s bro fist. It sounds dumb, but that handshake-equivalent grants a positive relationship flag. Afterwards, when Royd brings up his nickname, answer "No, I'm just kidding" to keep momentum.

  2. When Invisigal standoffs at Granny's Donuts, remember she does the opposite of what you command. The immediate mission result is the same either way, but pick "Take out the thief" if you want to display leadership intuition; it reads better in later dialogue.

  3. After Invisigal punches Robert (this happens regardless), handle Blonde Blazer carefully. For the "bloody nose" line, pick "The air is dry" or "I bumped my head." Saying "Invisigal punched me" bruises trust with Blonde Blazer and makes later friendly/romantic options colder.

  4. Dispatch heroes to missions with the matchups below. Match ability profiles to mission needs rather than picking favorites.

MissionHeroWhy
Lost BalloonInvisigalHigh Mobility to retrieve moving target
VAND-Go OpeningPrismControl and follow-up options work well
Museum RobberyCoupeMobility for tight layouts; trades carryover
Juvenile PickpocketPrismFollow-up pep talk and control options
Blaze in the BurbsGolem (choose "Body")Tank needed for follow-up choices
  1. Vanderstenk Security choice: send Sonar if you want a big XP spike (200% XP for that mission). If you send someone else you get team XP but Sonar's relationship will dip slightly—use when you need the XP boost for a level jump.

  2. Hacking sequences: always complete Build Paths before attempting Key sequences. Memorize codes as soon as you hit Key spaces. For Granny's Donuts, use the timer pressure to plan routes quickly—practice these on low-stakes missions first.

  3. Romance and social beats: during your private talk with Blonde Blazer, the three replies have distinct flags. "Thanks for setting this up" keeps it professional; "I'm glad I'm here, too" is safe and friendly; "Do you want to grab dinner?" sets a romantic flag she remembers. If you later accept Phenomaman's dinner invite after asking Blonde Blazer out, expect relationship damage.

  4. Phenomaman dinner: pick "Sorry, I already ate" or "Gotta get home to my dog" to sidestep awkwardness. Saying "Yeah, sounds fun" upsets Blonde Blazer, especially if you've shown interest in her.

  5. Aim for the hidden triggers if achievement hunting: pick "The long cream ones" at Granny's Donuts, clean hacking runs on all missions, and optimal hero-mission pairings for maximum XP.

  6. Save before major beats. Episode 2 is punishing in a way Episode 1 wasn't—if you want to experiment with relationship flags, a quick save before conversations and the Vanderstenk decision saves time.

Notes on outcomes: Royd remains one of the more reliably helpful allies if treated well early. Invisigal is stubborn by design—strategy and reading her psychology wins more than raw tactic. Blonde Blazer will remember honesty or deceit; it's not always about being truthful, it's about keeping the team functional.

Pro Tips

  • Save right before conversations that look small—those five major choices cascade and a single line can flip a long-term flag.
  • Use Sonar on Vanderstenk if you need an XP spike; the 200% XP is worth the minor social hit if you’re under-leveled.
  • Practice hacking Build Paths on low-risk missions until you can reliably hit Key spaces; timing beats improvisation in Granny's Donuts.
  • If you're courting Blonde Blazer, avoid accepting other dinner invites after expressing interest. The game treats social overlaps like a messy sitcom.
  • When dispatching, pick heroes for role fit instead of star-rating. Invisigal on mobility tasks beats a higher-rated hero stuck in place.

Common Mistakes to Avoid

  • Telling Blonde Blazer the truth about the punch — honest, but it lowers her trust and blocks some friendly/romantic beats.
  • Sending a favorite hero to a mismatch mission because they're 'better' on paper; mobility/control matters more in tight scenarios.
  • Ignoring hacking practice—failing Build Paths on Granny's Donuts is an avoidable mission fail.
  • Skipping the Sonar 200% XP option assuming relationship dips are trivial; they can lock you out of later help.