Esportz.fun
Language
INTERMEDIATEDispatch

Dispatch Episode 1 Walkthrough: Choices & Outcomes

Dispatch Episode 1 guide for View All: choices, outcomes, and dispatch training. How decisions shape relationships with Blonde Blazer, Flambae and civilians.

By Esportz.fun Team
Archive · original publication date unavailable
9 min read
Dispatch Episode 1 Walkthrough: Choices & Outcomes

TL;DR

  • Episode 1 sets Robert’s baseline: both story tone and how NPCs remember you. Key faces: Blonde Blazer, Flambae, Soothing Goon/Toxic.
  • Major moral forks: Pull Him Back vs. Let Him Drop and Kiss vs. Pass on the billboard — they alter reputation and future options.
  • Combat choices (Punt vs. Stomp; Right vs. Left punch) change immediate outcomes and how characters react later.
  • Master Blonde Blazer’s VR: match hero ability types (Vigor, Combat, Speed, Charisma, Intelligence) to emergency requirements.

What You Need to Know First

Requirements

ItemEffectWhere to Get
Game progressAccess to Episode 1 (Pivot)View All — episode select
Controller / KeyboardComfortable input for quick dispatch decisionsYour platform
Basic familiarity with hero rosterKnow Phenomaman, Brainbook, Pom Pom, Sweetalker, EquilibriumIn-game roster tab

Recommended setup

  • Play the first time without spoilers: Episode 1 lays down flags that stick. Treat it like you'd treat a messy first date—you remember it.
  • No unlocks required. Episode 1 is the tutorial and the salting of future relationships.

Key NPCs and beats to track

Character / BeatWhy it mattersImmediate effect
Blonde BlazerVR trainer and potential romantic threadRemembers how you handle her challenge and the billboard moment
FlambaeShowy hero with unpredictable flare-upsBar scene choices leave an impression on witnesses
Soothing Goon / ToxicFirst interrogation and upgrade fightPull/let decisions and combat style affect civilian fear/reputation
Mecha ManAntagonist in training/encounter sequencesSets stakes for escalation

Terminology

  • Dispatching: matching hero abilities to emergency requirements in Blonde Blazer's VR and live calls.
  • Pivot: Robert’s shift from active hero to dispatcher—choices here shape tone and access to options later.

Step-by-Step Guide

  1. Apartment interrogation — Pull Him Back vs. Let Him Drop
  • Step 1: When Soothing Goon dangles, you get two obvious choices. Pull Him Back signals mercy; Let Him Drop signals pragmatic brutality.
ChoiceImmediate outcomeLong-term flavor
Pull Him BackGoon cooperates, you get intelCompassionate reputation; smoother civilian relations
Let Him DropGoon survives via mattress; fear spreadsIntimidation reputation; opens aggressive options

Why it matters: Episode 1 records these impressions. If you want doors opened by civilian goodwill, pull. If you want people to fear your name, let him drop and deal with the paperwork.

  1. Toxic fight — Punt vs. Stomp
  • Step 2: Confront Toxic (enhanced Soothing Goon). Two cinematic options, two moods.
AttackFeelNotes
PuntFlashy, comedicToxic flies across the room; shows creativity and swagger
StompBrutal, methodicalEmphasizes raw power; sets darker tone

Tactical note: Punt can defuse tension and earns spectacle points with witnesses. Stomp reduces threats reliably and intimidates other goons.

  1. Street fight — Left vs. Right Hand
  • Step 3: Crowbar thugs teach you that even animation choices matter.
PunchResult
Right Hand PunchYou get countered and hit with a crowbar
Left Hand PunchAttacker knocked out successfully

Takeaway: Context matters. Left-hand is the safer default in that encounter.

  1. The bar with Flambae — Water vs. Alcohol
  • Step 4: Flambae shows off fire powers.
ResponseEffectWitness memory
Throw WaterExtinguishes flames; Flambae slips and hurts himselfSubdued but painful outcome for him
Throw AlcoholEscalates flames; dramatic chaosLeaves a stronger impression on Blonde Blazer and bystanders

Playstyle note: Water is pragmatic. Alcohol is theatrical and stains reputations in a way you can exploit later.

  1. Billboard with Blonde Blazer — Kiss vs. Pass
  • Step 5: Romance bead on the billboard. This is emotional economy.
ChoiceImmediate awkwardnessLong-term effect
KissAwkward; she doesn’t reciprocate immediatelyOpens romance route; shows Robert's vulnerability
PassKeeps tension; shows restraintPreserves relationship options without forcing rhythm
  1. Mastering Blonde Blazer’s VR dispatch training
  • Step 6: The meat of the gameplay loop. Read each emergency card and match heroes.

Hero ability categories (five)

AbilityWhat it covers
VigorPhysical strength and endurance
CombatFighting skill and tactical awareness
SpeedMovement and reaction time
CharismaSocial skills and public speaking
IntelligenceProblem-solving and investigation

Emergency matching table

Emergency TypeRequired SkillsBest Hero Choice
Armed ConfrontationVigor + CombatPhenomaman
InvestigationIntelligence + AnalysisBrainbook
Public RelationsCharisma + CommunicationSweetalker

Multi-hero deployment examples

ScenarioRecommended Team
High Speed ChasePom Pom + Equilibrium (Speed + Combat)
Hospital AttackPhenomaman (Vigor + Combat)
Monster AttackPom Pom + Sweetalker + Brainbook (Vigor + Charisma + Coordination)

Timer management: prioritize shortest timers and high-impact calls (hospital, hostages). Read the situation fast — the VR timing simulates how real dispatches escalate.

Final note: Episode 1 teaches mechanics and sets social flags. Your tone (merciful vs. ruthless, theatrical vs. clinical) is what gets remembered.

Pro Tips

  • If you want future allies to trust Robert, lean mercy on the Soothing Goon. It’s cheaper than repairing bridges later.
  • Use Punt for spectacle when witnesses are around — it skews public memory toward 'showman' and can help in PR calls.
  • In the street fight, default to the Left Hand punch. The game punishes flashy counters more than it rewards them early on.
  • During VR multi-call sequences, mark the shortest timers first. You can triage routine calls once the hospital/hostage timers are stable.
  • If you’re unsure about the billboard kiss, pass. Forced romance here is awkward and can lock your options into a messy arc.

Common Mistakes to Avoid

  • Letting the Soothing Goon drop because it feels 'efficient' — you’ll lose cooperative intel and make civilians more hostile.
  • Always picking theatrical moves (Punt / Alcohol) without considering long-term relationship flags — spectacle burns bridges as well as it makes headlines.
  • Ignoring timers in multi-emergency dispatches. Routine calls look safe until a hospital call expires.
  • Treating the billboard choice like a one-off — it influences Blonde Blazer’s memory and future romance/ally options.