Dispatch Episode 1 Walkthrough: Choices & Outcomes
Dispatch Episode 1 guide for View All: choices, outcomes, and dispatch training. How decisions shape relationships with Blonde Blazer, Flambae and civilians.

TL;DR
- Episode 1 sets Robert’s baseline: both story tone and how NPCs remember you. Key faces: Blonde Blazer, Flambae, Soothing Goon/Toxic.
- Major moral forks: Pull Him Back vs. Let Him Drop and Kiss vs. Pass on the billboard — they alter reputation and future options.
- Combat choices (Punt vs. Stomp; Right vs. Left punch) change immediate outcomes and how characters react later.
- Master Blonde Blazer’s VR: match hero ability types (Vigor, Combat, Speed, Charisma, Intelligence) to emergency requirements.
What You Need to Know First
Requirements
| Item | Effect | Where to Get |
|---|---|---|
| Game progress | Access to Episode 1 (Pivot) | View All — episode select |
| Controller / Keyboard | Comfortable input for quick dispatch decisions | Your platform |
| Basic familiarity with hero roster | Know Phenomaman, Brainbook, Pom Pom, Sweetalker, Equilibrium | In-game roster tab |
Recommended setup
- Play the first time without spoilers: Episode 1 lays down flags that stick. Treat it like you'd treat a messy first date—you remember it.
- No unlocks required. Episode 1 is the tutorial and the salting of future relationships.
Key NPCs and beats to track
| Character / Beat | Why it matters | Immediate effect |
|---|---|---|
| Blonde Blazer | VR trainer and potential romantic thread | Remembers how you handle her challenge and the billboard moment |
| Flambae | Showy hero with unpredictable flare-ups | Bar scene choices leave an impression on witnesses |
| Soothing Goon / Toxic | First interrogation and upgrade fight | Pull/let decisions and combat style affect civilian fear/reputation |
| Mecha Man | Antagonist in training/encounter sequences | Sets stakes for escalation |
Terminology
- Dispatching: matching hero abilities to emergency requirements in Blonde Blazer's VR and live calls.
- Pivot: Robert’s shift from active hero to dispatcher—choices here shape tone and access to options later.
Step-by-Step Guide
- Apartment interrogation — Pull Him Back vs. Let Him Drop
- Step 1: When Soothing Goon dangles, you get two obvious choices. Pull Him Back signals mercy; Let Him Drop signals pragmatic brutality.
| Choice | Immediate outcome | Long-term flavor |
|---|---|---|
| Pull Him Back | Goon cooperates, you get intel | Compassionate reputation; smoother civilian relations |
| Let Him Drop | Goon survives via mattress; fear spreads | Intimidation reputation; opens aggressive options |
Why it matters: Episode 1 records these impressions. If you want doors opened by civilian goodwill, pull. If you want people to fear your name, let him drop and deal with the paperwork.
- Toxic fight — Punt vs. Stomp
- Step 2: Confront Toxic (enhanced Soothing Goon). Two cinematic options, two moods.
| Attack | Feel | Notes |
|---|---|---|
| Punt | Flashy, comedic | Toxic flies across the room; shows creativity and swagger |
| Stomp | Brutal, methodical | Emphasizes raw power; sets darker tone |
Tactical note: Punt can defuse tension and earns spectacle points with witnesses. Stomp reduces threats reliably and intimidates other goons.
- Street fight — Left vs. Right Hand
- Step 3: Crowbar thugs teach you that even animation choices matter.
| Punch | Result |
|---|---|
| Right Hand Punch | You get countered and hit with a crowbar |
| Left Hand Punch | Attacker knocked out successfully |
Takeaway: Context matters. Left-hand is the safer default in that encounter.
- The bar with Flambae — Water vs. Alcohol
- Step 4: Flambae shows off fire powers.
| Response | Effect | Witness memory |
|---|---|---|
| Throw Water | Extinguishes flames; Flambae slips and hurts himself | Subdued but painful outcome for him |
| Throw Alcohol | Escalates flames; dramatic chaos | Leaves a stronger impression on Blonde Blazer and bystanders |
Playstyle note: Water is pragmatic. Alcohol is theatrical and stains reputations in a way you can exploit later.
- Billboard with Blonde Blazer — Kiss vs. Pass
- Step 5: Romance bead on the billboard. This is emotional economy.
| Choice | Immediate awkwardness | Long-term effect |
|---|---|---|
| Kiss | Awkward; she doesn’t reciprocate immediately | Opens romance route; shows Robert's vulnerability |
| Pass | Keeps tension; shows restraint | Preserves relationship options without forcing rhythm |
- Mastering Blonde Blazer’s VR dispatch training
- Step 6: The meat of the gameplay loop. Read each emergency card and match heroes.
Hero ability categories (five)
| Ability | What it covers |
|---|---|
| Vigor | Physical strength and endurance |
| Combat | Fighting skill and tactical awareness |
| Speed | Movement and reaction time |
| Charisma | Social skills and public speaking |
| Intelligence | Problem-solving and investigation |
Emergency matching table
| Emergency Type | Required Skills | Best Hero Choice |
|---|---|---|
| Armed Confrontation | Vigor + Combat | Phenomaman |
| Investigation | Intelligence + Analysis | Brainbook |
| Public Relations | Charisma + Communication | Sweetalker |
Multi-hero deployment examples
| Scenario | Recommended Team |
|---|---|
| High Speed Chase | Pom Pom + Equilibrium (Speed + Combat) |
| Hospital Attack | Phenomaman (Vigor + Combat) |
| Monster Attack | Pom Pom + Sweetalker + Brainbook (Vigor + Charisma + Coordination) |
Timer management: prioritize shortest timers and high-impact calls (hospital, hostages). Read the situation fast — the VR timing simulates how real dispatches escalate.
Final note: Episode 1 teaches mechanics and sets social flags. Your tone (merciful vs. ruthless, theatrical vs. clinical) is what gets remembered.
Pro Tips
- If you want future allies to trust Robert, lean mercy on the Soothing Goon. It’s cheaper than repairing bridges later.
- Use Punt for spectacle when witnesses are around — it skews public memory toward 'showman' and can help in PR calls.
- In the street fight, default to the Left Hand punch. The game punishes flashy counters more than it rewards them early on.
- During VR multi-call sequences, mark the shortest timers first. You can triage routine calls once the hospital/hostage timers are stable.
- If you’re unsure about the billboard kiss, pass. Forced romance here is awkward and can lock your options into a messy arc.
Common Mistakes to Avoid
- Letting the Soothing Goon drop because it feels 'efficient' — you’ll lose cooperative intel and make civilians more hostile.
- Always picking theatrical moves (Punt / Alcohol) without considering long-term relationship flags — spectacle burns bridges as well as it makes headlines.
- Ignoring timers in multi-emergency dispatches. Routine calls look safe until a hospital call expires.
- Treating the billboard choice like a one-off — it influences Blonde Blazer’s memory and future romance/ally options.


