Esportz.fun
Language
INTERMEDIATEDispatch

Dispatch: Best Hero Builds, Stats & Powers

Master View All's Dispatch roster: best hero stat roles, key powers, and synergy pairings. Build specialists and generalists for consistent mission success.

By Esportz.fun Team
Archive · original publication date unavailable
10 min read
Dispatch: Best Hero Builds, Stats & Powers

TL;DR

  • Match the mission type to the hero's top stat: Combat for fights, Charisma for social, Mobility for time-sensitive, Intelligence for puzzles, Vigor for tanking.
  • Mix specialists (high 2–3 stats) and generalists; specialists win niche fights, generalists cover messy midgame missions.
  • Key synergies: Sonar↔Malevola, Flambae↔Prism, Invisigal↔Golem, Coupe↔Punch Up. Use them to amplify strengths or cover weaknesses.
  • Watch momentum heroes (Flambae) and solo-only effects (Invisigal). Phenomaman and Waterboy need special handling.

What You Need to Know First

Before you start reassigning slots like a mob boss rearranging his crew, get the basics straight. Heroes run on five stats and each mission usually cues which one matters most. Below are prerequisites and the small set of resources you’ll actually need.

ItemEffectWhere to Get
Heroes (Roster)The units you dispatch. Each has starting stats and abilitiesRecruit via Campaign/Events
Skill PointsSpend on stats/abilities after level-upsEarn XP from successful missions
Mission Slots1–4 positions; some powers care about slot positionStandard mission UI
XPLevels grant skill points; failed missions give no XPComplete missions successfully

Core stat quick reference:

ItemEffectWhere to Get
CombatPhysical confrontation and aggressive checksHero base stats / skill points
IntelligencePuzzles, technical challenges, dialogue optionsHero base stats / upgrades
CharismaNegotiation, de-escalation, crowd controlHero base stats / upgrades
MobilityResponse speed, chases, time-sensitive checksHero base stats / positioning
VigorDamage resistance and durability (not direct combat)Hero base stats / gear

Minimum practical levels: heroes don’t need to be maxed to be useful, but specialist strategies expect at least a few level ups. Remember: failed missions provide no XP, so don’t gamble your progress on edge-case runs early on.

Step-by-Step Guide

  1. Build your baseline roster

    • Start with a mix: 2 specialists and 2 generalists is a safe split. Specialists should dominate 2–3 stats; generalists spread points.
  2. Assign roles by mission type

    • Combat-heavy: send heroes with the highest Combat.
    • Social/negotiation: Charisma wins.
    • Puzzles/tech: Intelligence is the ticket.
    • Chases/time-critical: Mobility.
    • Hazards/soak damage: Vigor.
  3. Slot-order matters — use Coupe and slot bonuses

    • Coupe benefits from placement. Put her where her En Pointe and A la Seconde bonuses trigger (first slot for Combat, second for Mobility). Table below shows each hero’s starting stats and role notes.
HeroStarting Stats (C/I/Ch/M/V)Role Notes
SonarCombat: 2, Intelligence: 4, Charisma: 3, Mobility: 2, Vigor: 1Hybrid shapeshifter: stat swap after transforming; pairs with Malevola
FlambaeCombat: 4, Intelligence: 1, Charisma: 2, Mobility: 3, Vigor: 2Momentum fighter; high-risk, high-reward; pairs with Prism
InvisigalCombat: 3, Intelligence: 2, Charisma: 1, Mobility: 3, Vigor: 3Solo operative; time reductions when alone; pairs with Golem
CoupeCombat: 4, Intelligence: 3, Charisma: 1, Mobility: 3, Vigor: 1Position-based assassin; pairs with Punch Up
Punch UpCombat: 3, Intelligence: 1, Charisma: 3, Mobility: 1, Vigor: 4Unstoppable brawler; can't be permanently downed; pairs with Coupe
MalevolaCombat: 3, Intelligence: 2, Charisma: 3, Mobility: 2, Vigor: 2Support healer; heals and gains stat boosts; pairs with Sonar
GolemCombat: 3, Intelligence: 1, Charisma: 3, Mobility: 1, Vigor: 4Adaptive tank; redistributes stats; pairs with Invisigal
PrismCombat: 4, Intelligence: 2, Charisma: 4, Mobility: 1, Vigor: 1Illusion master; duplicates adjacent hero; pairs with Flambae
PhenomamanMaxed statsExtremely strong but has depression mechanics — plan for downtime
WaterboyVariable boosts when neglectedAuto-assigns and gains mission-based boosts; can disrupt planning
  1. Play to power synergies

    • Sonar + Malevola: Sonar’s transformations and Malevola’s Life Trade play well together — Sonar gets mobility/flight while Malevola keeps the team topped.
    • Flambae + Prism: Prism’s duplication makes Flambae’s on-fire stacks and Supernova nastier faster.
    • Invisigal + Golem: Invisigal likes solo runs and reveals info; Golem adapts to fill holes.
    • Coupe + Punch Up: Coupe positions for critical strikes while Punch Up soaks and grows when injured.
  2. Manage risky mechanics

    • Flambae’s Supernova gives massive payoff but catastrophic failure penalties; only use when mission success feels locked.
    • Phenomaman’s maxed stats come with depression — have rotation backups.
    • Waterboy will auto-assign if ignored; keep an eye or he’ll ruin a careful lineup.
  3. Leveling priorities

    • Prioritize the hero's primary stat first (e.g., Combat for Coupe), then secondary. Spread points on generalists evenly.
    • Remember: failed missions give no XP. If a mission looks dicey, don’t throw a specialist at it and waste progress.
  4. Advanced tweaks

    • Use Sonar’s Strong Back to move non-flying heroes into high-Mobility positions when travel time is a bottleneck.
    • Use Prism to copy high-value adjacent heroes on crucial missions — Perfect Copy is a game-turner.

If you want a quick reference, this table shows key powers and their practical use-cases:

HeroKey PowersPractical Use
SonarInstincts, Strong Back, Bat Shit, Talk ShitSwap stats, carry teammates, Mega Bat immunity, retries
FlambaeOn Fire, Comet, SupernovaStack Combat/Mobility, reduce times, massive but risky buff
InvisigalLone Wolf, Wolf Pack, Ear to the GroundSolo time reductions, team XP doubling, mission reveals
CoupeEn Pointe, Pirouette, A la SecondeSlot bonuses, auto retries, stronger position boosts
Punch UpHard Head, Squeeze In, Harder HeadCan't be permanently downed, creates slots, injury bonuses
MalevolaLife Trade, Life Trade Visions, Portal RitualHeals and stat gains, reveals next mission, portals
GolemDiamond in the Rough, Spread Thin, Found HimselfSlot-based mods, fills empty slots, shift stat redistribution
PrismDoppelganger Illusion, Perfect Copy, Long Range IllusionCopy adjacent hero, full-stat copies, extend timers

That's it — pair the right stat to the right job, chain synergies when you can, and don’t be shy about benching Phenomaman during his… off days.

Pro Tips

  • Stack mobility on at least one hero in every four-man lineup — travel and completion time reductions win more than raw Combat in timed chains.
  • Use Prism next to Flambae early in a run to hit Supernova thresholds faster; duplicated momentum stacks make Flambae go nuclear quicker.
  • If a mission preview looks rough, swap in a generalist instead of risking a specialist and losing XP — failed missions give zero XP.
  • Keep one hero with portal/transport utility (Malevola or Sonar) available when you plan back-to-back missions to shave travel time.
  • Rotate Phenomaman into the lineup only when you have at least two backups ready; his depression mechanic can bench him for long stretches.

Common Mistakes to Avoid

  • Sending Flambae into risky missions before stacking On Fire — his failure penalty is brutal if you trigger Supernova without security.
  • Ignoring slot placement for Coupe — she loses most value if you don’t use her positional bonuses (En Pointe / A la Seconde).
  • Letting Waterboy auto-assign — he’ll pick missions that unbalance careful synergies unless monitored.
  • Treating Vigor like Combat — Vigor soaks damage but doesn’t increase combat checks; it’s survivability, not punch.