Compete · How ladders rank teams

Ranks

Every esportz.fun ladder uses one of two systems: a rating that rises and falls with each result, or a fixed order that changes only when a challenger wins. This page explains both, with the numbers the ladders actually use.

Starting rating for every team
1,000
K-factor for a team's first 30 games
40
K-factor once a team is settled
20
Places above you a challenge can reach, by default
3
Default shield after a win on a challenge ladder
24h
Two systems

Rating ladders and challenge ladders

Rating ladder

The number does the ranking

  • Every team joins at 1,000. The ladder is sorted by rating, and teams on the same number keep their earlier order.
  • Each match has an expected result. The ladder reads it from the rating gap: a team 400 points ahead is expected to win about nine times in ten.
  • Surprises move more points. A team gains its K-factor multiplied by how far the result beat the expectation, so an upset win is worth far more than a win the ratings predicted.
  • New teams move faster. K is 40 for a team's first 30 games and 20 after that, so a new team finds its level quickly and a settled rating stays steady.
  • Anyone can challenge anyone. There is no range limit and no shield on a rating ladder.
Challenge ladder

The order does the ranking

  • Position is everything. There is no rating to chase; a team climbs only by beating someone above it.
  • Challenges have a range. A team may challenge another up to 3 places above it by default. Each ladder can set this anywhere from 1 to 20.
  • Winners take the spot. If the challenger wins, it takes the defender's position and every team in between drops one place. If the defender wins, nothing moves.
  • Winners get a shield. The winner cannot be challenged for the ladder's cooldown, 24 hours by default and never more than a week.
  • Teams wait between challenges. A team that has just played waits out the same cooldown before it can send a new challenge.
One match, start to finish

How a ladder match runs

  1. 01

    Send a challenge

    Pick an opponent on the ladder. Each team can have one open challenge at a time, so a challenge cannot be stacked on a team that is already booked.

  2. 02

    The defender answers

    The team being challenged accepts or declines. Nothing changes on the ladder until a challenge is accepted and played.

  3. 03

    Play and report

    After the match, report the winner and the score. Every ladder match needs a winner; draws are not recorded.

  4. 04

    The ladder updates

    Ratings or positions change the moment the result is saved, and the match appears in the latest results on the leaderboard.

Try it on a real ladder

Run the numbers

Rating calculator

What a result is worth

Pick two teams from the MLBB Malaysia Pro Ladder and a winner. The numbers come from the same formula the ladder uses when a result is reported. Nothing is saved.

Winner
Team Rey
Win chance
42%
Rating
1023
K 40 · provisional1000 + 23
Team Vamos
Win chance
58%
Rating
1033
K 40 · provisional1056 − 23
Challenge simulator

Who can you challenge?

On a challenge ladder a team may take on anyone up to 3 places above it. Choose a challenger, pick a target, then see the order if the challenger wins. The positions are today's MLBB Malaysia Pro Ladder; the result is hypothetical.

Pick a team marked in range.
Where each team stands

Provisional or settled

A team's first 30 ladder games are provisional and move its rating twice as fast. The bar shows how far each team on the MLBB Malaysia Pro Ladder is through them.

1
Team Vamos
3/30 · K 40
2
ONIC
3/30 · K 40
3
Selangor Red Giants
4/30 · K 40
4
RRQ Hoshi
1/30 · K 40
5
Dewa United Esports
1/30 · K 40
6
Team Rey
0/30 · K 40
7
EVOS
3/30 · K 40
8
Bigetron by Vitality
4/30 · K 40
9
TODAK
4/30 · K 40
10
Alter Ego
5/30 · K 40
Questions

Ranks FAQ

Do ratings drop if a team stops playing?

No. A rating changes only when a ladder result is reported, so a team that takes a break keeps its number.

Why did we gain fewer points than our opponent lost?

Each side uses its own K-factor. A team in its first 30 games uses 40 and a settled team uses 20, so when a new team plays an established one the two changes are not the same size.

Do tournament results change ladder ratings?

No. Ladders and tournaments are kept separate. Tournament series count towards the tournament records on the leaderboard, while ladder ratings move only on ladder matches.

Can a team be challenged straight after a win?

On a challenge ladder, no. The winner of a challenge is shielded for the ladder's cooldown period, 24 hours by default and never more than a week. On a rating ladder there is no shield.

How far above us can we challenge?

On a challenge ladder, up to the number of places the ladder allows: 3 by default, and anything from 1 to 20 when the organiser sets it. On a rating ladder any team can challenge any other.