Live Group A 1/3

Valorant: Team International vs CGN Esports (BO3) - Spike Series Convergence EMEA - DACH Group A

Team International
96%
VS
CGN Esports
4%
Team International 96%4% CGN Esports

Match Winner · bid 15¢, ask 44¢

Price history

How the odds moved

Chance of Team International beating CGN Esports
30% -20 pts since 12 Nov 2026
High
65%
Low
23%
Points
46
12 Nov 202614 Nov 2026
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Match Winner

Open

Valorant: Team International vs CGN Esports (BO3) - Spike Series Convergence EMEA - DACH Group A

Team International 96%
CGN Esports 4%
Vol $29 Liq $2K Spread 29¢ Closes 19 Nov, 00:00 UTC Polymarket ↗

Map 2 Winner

Open

Valorant: Team International vs CGN Esports - Map 2 Winner

Team International 15%
CGN Esports 85%
Vol $16 Liq $19 Spread 84¢ Closes 19 Nov, 00:00 UTC Polymarket ↗

Map 1 Winner

Open

Valorant: Team International vs CGN Esports - Map 1 Winner

Team International 50%
CGN Esports 50%
Vol $0 Liq $10 Spread 96¢ Closes 19 Nov, 00:00 UTC Polymarket ↗

O/U 2.5 Games

Open

Games Total: O/U 2.5

Over 50%
Under 50%
Vol $0 Liq $4 Spread 98¢ Closes 19 Nov, 00:00 UTC Polymarket ↗

When the gap between the best bid and ask is 10¢ or less, the first outcome shows the midpoint of the two. Wider markets show the last traded price.

Rules

How it settles

This market refers to the Valorant match between Team International and CGN Esports in the Spike Series Convergence EMEA - DACH Group A, initially scheduled for November 13, 2026 at 1:00 PM ET. This market will resolve to "Team International" if Team International win the match against CGN Esports. This market will resolve to "CGN Esports" if CGN Esports win the match against Team International. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 27, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of November 13, 2026 at 1:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.