Time Flies Puzzle Pieces Guide (All 12)
Find all 12 Time Flies puzzle pieces across The House, The Gallery, The Sewer, and The End. Routes, tricks, and pitfalls to hit 100% without wasting runs.

TL;DR
- All 12 puzzle pieces are spread across four zones (3 each): The House, The Gallery, The Sewer, The End.
- Pieces persist across runs; finish all bucket lists to unlock level select for comfortable hunting.
- Most hides need interaction—vents, buttons, levers, pushing objects, or multi-step sequences (especially The End).
- Avoid rain on The End descent and practice the hammer sequence separately—the final piece is the trickiest.
What You Need to Know First
Requirements and quick rules
| Item | Effect | Where to Get |
|---|---|---|
| Bucket List Completion | Unlocks level select so you can freely hunt pieces without the fly timer | Complete all four bucket lists |
| Level Select | Lets you replay any zone with unlimited time | Unlocked after all bucket lists |
| Fly control / practice | Precision flying and pushing interactables are required for vents, cracks, and pushing objects | In-game practice (do a few runs) |
| Patience with sequences | Several pieces require multi-step triggers (watch animations, time entries) | Learn each zone's rhythm |
Puzzle pieces persist between runs. You don't need to grab all three in a single run for a zone—treat them like stamps you collect over multiple visits.
Quick tracking: the game auto-updates your count and unlocks the achievement/trophy after the twelfth piece.
Notes on safety: The End's exterior descent has rain droplets that reset progress if you touch them. Practice the hammer-release timing independently before attempting a full The End sweep.
Step-by-Step Guide
Below are short, actionable steps for every collectible. Each zone has three pieces; follow the numbered order to avoid backtracking.
Zone 1: The House
-
Basement Treasure Hunt
- Start near the opening room clock.
- Find the gap in the floor tiles and drop through.
- Head to the bottom-left corner, push the teddy bear aside, and grab the puzzle piece from the revealed hole.
-
Bathroom Ventilation System
- Use the keyhole method to enter the upper-floor bathroom.
- Fly to the top-right corner and enter the ventilation vent system.
- Navigate the vents and drop straight down to retrieve the piece.
-
Digital Discovery
- Go upstairs and fly left toward the computer setup.
- Fly directly into the computer screen to "enter" the digital area and collect the piece.
Zone 2: The Gallery
-
Movie Night Mechanics
- From spawn, go left through the vent into the dark room.
- Land on the button under the screen to trigger the short film.
- Watch the sequence — the puzzle piece appears during the credits.
-
Sound System Sabotage
- Continue left through the next vent to the lit room with the seated figure.
- Circle the microphone to overload the speaker; when the speaker blows, dive inside to collect the piece.
-
Plumbing Puzzle
- From spawn head right, staying low.
- Locate the horizontal urinal art piece and fly into the pipe opening on the right.
- The puzzle piece sits inside that pipe.
Zone 3: The Sewer
-
Bottle in the Current
- Fly down-left from spawn and watch the current for a floating bottle.
- Time the entry into the bottle and grab the piece inside.
-
Lever and Pipe System
- Head left from spawn at altitude to spot the water control lever.
- Push the lever to stop the flow and enter the now-accessible pipe to collect the piece.
-
Hidden Chamber Access
- Return to ground level and find the cracked tile on the left.
- Push the tile open, thread through the chamber of droplets and candles, then exit through the opposite hole to claim the piece.
Zone 4: The End
-
Mirror World Navigation
- Go upstairs to the bathroom and find the interactive mirror (top-left corner).
- Enter the mirror to access the inverted bathroom, push the key until it falls from the door, then fly through the new hole to collect the piece.
-
Piano Ball Mechanics
- In the putting lane room, fly up through the ceiling hole above the piano to reach the upper chamber.
- Push the ball back down through the hole, follow its descent, and position both the ball and yourself on the keyboard.
- When positioned correctly a key will rise—use it to access the puzzle piece.
-
Hammer and Weather Challenge
- In the kitchen on the ground floor, go to the far right window area.
- Find the hammer suspended by string and fly through the weaker left string to release it.
- The hammer shatters the window—exit and carefully descend the house exterior while avoiding rain droplets.
- At the bottom, open the box under the umbrella to get the final puzzle piece.
Zone summary table:
| Zone | Difficulty | Time Required | Special Mechanics |
|---|---|---|---|
| The House | Easy | 3-5 minutes | Basic navigation, vents, pushing objects |
| The Gallery | Medium | 5-7 minutes | Cinematic triggers, speaker overloads |
| The Sewer | Easy | 2-4 minutes | Currents, levers, pushing tiles |
| The End | Hard | 8-12 minutes | Multi-step sequences, timed descent (rain) |
Finish condition: collect all 12 pieces to unlock the achievement/trophy automatically.
Pro Tips
- Unlock level select before going for most pieces. It removes the fly timer stress and lets you practice tricky sequences like the hammer release in The End.
- Record or mentally note vent routes in The House and The Gallery. A single wrong vent turn wastes time and momentum; memorize the paths you use.
- For the piano ball: position the ball first, then yourself. The timing window to have both on the keyboard is generous if you line them up carefully.
- When pushing tiles or objects, give yourself a buffer room. You can correct a mis-push mid-animation by nudging the object; don’t panic and mash controls.
- Practice the exterior descent on The End without the hammer sequence first to learn safe lines around rain droplets. Treat the umbrella box as the final checkpoint.
Common Mistakes to Avoid
- Trying to collect all three pieces in a single bucket list run—pieces persist, so split them across runs to avoid stress.
- Rushing the hammer/window sequence in The End without practicing timing; hitting a rain droplet resets progress.
- Ignoring vents and interactive objects because they look decorative; a lot of puzzle pieces live in those exact spots.