Hidden Eyes Guide: All 9 Locations
Find all nine Hidden Eyes in View All's three Somniums. This guide pinpoints every location, when to collect them, and what bonus content each unlocks. Start now.

TL;DR
- There are 9 Hidden Eyes total: 3 per Somnium (Decadent Knell, Destructive Knowledge, Distortional Knighthood).
- Collecting all nine unlocks the complete bonus gallery: concept art, character designs, and extra scenes.
- Use the mental block/lock checkpoints to know when each eye becomes available—some spawn only after specific events.
- Look up in Distortional Knighthood’s train car; that ceiling eye is the one most players miss.
What You Need to Know First
Before you sprint through somniums like a caffeine-fueled courier, check these basics so you don't waste time backtracking.
| Item | Effect | Where to Get |
|---|---|---|
| Hidden Eye (x9) | Unlocks bonus gallery entries (art, scenes) | Scattered across three Somniums: Decadent Knell, Destructive Knowledge, Distortional Knighthood |
| Decadent Knell (3 Eyes) | Easy tier; good warm-up | Mental Block #2, Mental Block #3, Mental Block #4 |
| Destructive Knowledge (3 Eyes) | Medium; requires circling environments | Mental Lock #2, Mental Lock #3, Mental Lock #4 |
| Distortional Knighthood (3 Eyes) | Hard; vertical/hard-to-reach placements | Somnium entry (train), Mental Lock #3 (tunnel), Mental Lock #4 (subway map) |
| Save Slots | Make manual saves before each Mental Block/Lock if you can | Use the nearest checkpoint or manual save option before entering the Somnium |
Quick tips on prerequisites:
- You must reach the relevant Mental Block or Mental Lock checkpoint for each Eye to spawn. Don't try to grab one early.
- No special items or unlocks are needed beyond normal story progression—these are location-based spawns.
- The bonus gallery only populates when you have all nine Hidden Eyes collected.
If you’ve played the Somniums up to the listed blocks/locks, you’re ready. Bring patience; a few eyes are easy to miss unless you actually look for them.
Step-by-Step Guide
Follow these steps by Somnium. I wrote it like I’d explain over a beer: clear, blunt, and useful.
Summary table:
| Somnium | Total Eyes | Difficulty | Key Locations |
|---|---|---|---|
| Decadent Knell | 3 | Easy | Panda, Quiz ropes, Bar chair |
| Destructive Knowledge | 3 | Medium | Corner chair, Boss desk, Park bench |
| Distortional Knighthood | 3 | Hard | Train ceiling, Tunnel end, Map corner |
-
Decadent Knell — the easy warm-up
- Mental Block #2: Amusement Park Panda
- When you spawn in the amusement park, head immediately left. The panda figure is a small landmark; approach it and the Hidden Eye will materialize.
- Mental Block #3: Quiz Ropes
- Progress to the quiz segment. For the “1+1 = ?” rope section, walk to the edge between the two climbing ropes. The eye appears at the transition point.
- Mental Block #4: Bar Chair
- In the bar sequence, scan seating near the main door. One of the chairs hides the Eye—stand close and it will pop into view.
- Mental Block #2: Amusement Park Panda
-
Destructive Knowledge — needs a bit more searching
- Mental Lock #2: Corner Chair Hunt
- Push left to the boundary and inspect the tucked-away chair in the corner. The Eye rests there; it's easy to miss if you hug the center.
- Mental Lock #3: Boss Office Investigation
- When you reach the office environment, circle behind Boss's desk. The eye spawns directly in front of you once you clear the desk area.
- Mental Lock #4: Amusement Park Bench
- Back in the amusement park setting, check the bench seating areas. One bench holds the Eye; walk up to each bench corner until it appears.
- Mental Lock #2: Corner Chair Hunt
-
Distortional Knighthood — pay attention to vertical space
- Somnium entry: Train Ceiling
- Immediately on entry, walk to the far end of the train car and tilt your camera upward. The Hidden Eye floats above; most players never think to look up.
- Mental Lock #3: Tunnel End
- Access the train tracks area and follow them to their absolute end. Move into the tunnel behind the Soda marker and you'll find a massive eye in the passage.
- Mental Lock #4: Map Corner
- Cross to the subway's opposite side. Between the two staircases is a map display; check the map's corner for the final Hidden Eye.
- Somnium entry: Train Ceiling
Table of eye-by-eye quick reference:
| Somnium | Eye # | Location | Trigger |
|---|---|---|---|
| Decadent Knell | 1 | Amusement Park Panda | Approach panda in Mental Block #2 |
| Decadent Knell | 2 | Quiz Ropes | Stand at rope transition in Mental Block #3 |
| Decadent Knell | 3 | Bar Chair | Inspect chairs near door in Mental Block #4 |
| Destructive Knowledge | 1 | Corner Chair | Push left boundary in Mental Lock #2 |
| Destructive Knowledge | 2 | Boss Desk | Circle behind desk in Mental Lock #3 |
| Destructive Knowledge | 3 | Park Bench | Check benches in Mental Lock #4 |
| Distortional Knighthood | 1 | Train Ceiling | Look up on Somnium entry |
| Distortional Knighthood | 2 | Tunnel End | Follow tracks into tunnel in Mental Lock #3 |
| Distortional Knighthood | 3 | Map Corner | Inspect subway map corner in Mental Lock #4 |
That's it. Collect all nine and visit the bonus gallery to see what you unlocked.
Pro Tips
- Use manual saves or quick-saves before entering each Mental Block/Mental Lock. If you miss an eye and trigger a forced event, reloading is faster than replaying the whole Somnium.
- Adjust your camera sensitivity or keybind a look-up key for Distortional Knighthood. The train ceiling Eye is trivial to miss with a low vertical field of view.
- When searching benches, chairs, or desks, circle the object at least once from both sides—some Eyes only spawn once the character crosses a specific collider.
- If you’re replaying a Somnium, skip cutscenes (where possible) and teleport to the block/lock. Time saved lets you methodically check spawn points instead of rushing.
- Pay attention to environmental markers (Panda, Soda marker, map). The designers pebbled the world with obvious signposts—use them as anchors and sweep nearby interactables.
Common Mistakes to Avoid
- Rushing through Somniums without checking corners or ceilings—especially the train ceiling in Distortional Knighthood.
- Assuming Eyes are visible before the specified Mental Block/Mental Lock; some only spawn after story triggers.
- Standing too far from small landmarks (panda, benches, chairs); you often need to be in a specific spot for the Eye to materialize.
- Not saving before forced events, which forces replaying long segments if you miss an Eye.