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BEGINNERClass of Heroes 3 Remaster

Class of Heroes 3: Remaster — Beginner Character Creation

Quick, practical setup for Class of Heroes 3: Remaster. Pick races, assign Bonus Points, and build a core four party to survive early floors. Tips included.

By Esportz.fun Team
Archive · original publication date unavailable
10 min read
Class of Heroes 3: Remaster — Beginner Character Creation

TL;DR

  • Pick races for role fits: Bajamoon and Dwarf for frontlines, Celestia for healers, Elf for offensive magic.
  • Aim for 20+ Bonus Points (BP); pump primary stat to 10 and then Agility. Reroll if BP is under 15.
  • Core four party: Tank, Damage Dealer, Healer, Thief (utility). Thief is mandatory for chests and traps.
  • Start with a balanced party: Dwarf Knight, Bajamoon Dragon Knight, Celestia Photomancer, Felper Thief, plus mixed damage casters.

What You Need to Know First

Before you roll characters, accept that Class of Heroes 3: Remaster punishes bad choices early. You will grind if your party lacks basic synergies. Keep it simple for your first run — reliable frontlines, at least one dedicated healer, and a thief who can handle chests.

Prerequisites and quick facts:

ItemEffectWhere to Get
Bonus Points (BP)Starting allocation between 10–30 used to boost statsCharacter creation roll
Thief (Felper recommended)Chest interaction, trap disarm, passive loot bonusesRace/class selection during creation
Unique race classesExclusive options with special skillsSpecific races (see below)

Core stat overview (what matters and why):

ItemEffectWhere to Get
PowerPhysical damage and melee accuracyBase race stats & BP
IntelligenceOffensive magic potencyBase race stats & BP
MindHealing magic effectivenessBase race stats & BP
VitalityTotal HP and survivabilityBase race stats & BP
AgilityTurn order and action speedBase race stats & BP
LuckCritical chance and special effectsBase race stats & BP

Race quick picks for beginners:

ItemEffectWhere to Get
Bajamoon14 Power and 14 Vitality — strong frontline damage and tankingCharacter creation, Bajamoon race
Dwarf11 Power and 11 Vitality — solid defensive anchor, great KnightCharacter creation, Dwarf race
Celestia14 Mind — top-tier healing potential earlyCharacter creation, Celestia race
ElfStrong magical aptitude; unique Elementalist classCharacter creation, Elf race

BP guidance at creation:

ItemEffectWhere to Get
15–20 BPAcceptableKeep or reroll depending on plan
20+ BPIdealReroll if below this for key roles
29+ BPExceptionalStart immediately

If you want the cliff notes: make a front line that survives hits, a healer who actually heals, and a Felper thief so you don’t starve for loot. The rest you can tweak after you know what fights look like.

Step-by-Step Guide

  1. Decide your party framework first. I call it the Core Four: Tank, Damage Dealer, Healer, Thief. Add two slots for flex damage or utility.

  2. Roll races with BP in mind. If you get 20+ BP, keep it. Under 15 and you’ll be sweating on early floors.

ItemEffectWhere to Get
BajamoonFrontline damage + bulk (Dragon Knight option)Reroll for good BP and stats
DwarfReliable Knight/tankPick for frontline slot
CelestiaPhotomancer healerPick for backline healing
FelperThief utilityPick for chest handling
  1. Assign stats during creation. Prioritize like this: a. Primary stat to 10 points (Power for fighters/knights, Intelligence for casters, Mind for healers). b. Put the remainder into Agility so your units act earlier. Even tanks need enough Agility to set up. c. If you have leftover BP, add Vitality for frontliners or Luck for damage dealers.
ItemEffectWhere to Get
Primary 10Max primary stat firstDuring BP allocation
Agility boostDetermines turn order and often the outcomeRemaining BP allocation
  1. Choose classes that cover roles. Recommended starter classes:
ItemEffectWhere to Get
Dwarf KnightPrimary tank with decent damageDwarf race, initial class pick
Bajamoon Dragon KnightHeavy single-target damage & survivabilityBajamoon race, unique class
Human FighterReliable frontliner, flexibleHuman race, common class
Celestia PhotomancerStrong healing magicCelestia race, healer class
Felper ThiefChest handling, trap disarm, loot bonusesFelper race, thief class
Elf PyromancerOffensive magic supportElf race, magic class
  1. Positioning basics at start: keep tanks up front, damage dealers mix front/back depending on attack range, healers and Felper thief in back row. That thief positioning keeps them safe while still letting them reach chests and use skills.

  2. Plan mid-game flexibility. Class changing exists and lets characters keep learned abilities. Don’t dump everything into a gimmick unique class; use 1–2 unique classes maximum and make sure core roles remain covered.

  3. Early grind and progression: expect to grind. Proper builds reduce grind, but persistence and conservative play (retreat when necessary) will save your party and time.

Sample starting party table:

ItemEffectWhere to Get
Dwarf Knight (Front)Primary tankCharacter creation, Dwarf
Bajamoon Dragon Knight (Front)Heavy damage dealerCharacter creation, Bajamoon
Human Fighter (Front)Third frontline, consistent damageCharacter creation, Human
Celestia Photomancer (Back)HealerCharacter creation, Celestia
Felper Thief (Back)Utility, chests/trapsCharacter creation, Felper
Elf Pyromancer (Back)Magic supportCharacter creation, Elf

Follow this order on your first run and you’ll survive the early floors without spending all your time grinding random mobs. After a few runs, start experimenting with unique classes and multiclass paths once you understand the cost of class changing.

Pro Tips

  • If you’re unsure which BP roll to keep, aim for 20+. It reduces early grind and opens safer stat spreads.
  • Don’t ignore Agility on tanks — acting even one turn earlier can mean setting defenses before mobs cleave your party.
  • Use only 1–2 unique race classes early. They’re fun, but overcommitting sacrifices core functions like healing or chest handling.
  • Train one character as an expendable scout for trapped doors and first-floor learning runs. Better to lose XP than items.
  • When class changing later, plan ability retention. Keep useful passive skills (procs, buffs) across classes for smoother transitions.

Common Mistakes to Avoid

  • Building a party with no Felper thief and then wondering why you’re missing half the loot.
  • Dumping all BP into a secondary stat instead of maxing the primary to 10 first.
  • Overvaluing unique classes on every slot and ending up without a proper healer or tank.