Class of Heroes 3: Remaster — Beginner Character Creation
Quick, practical setup for Class of Heroes 3: Remaster. Pick races, assign Bonus Points, and build a core four party to survive early floors. Tips included.

TL;DR
- Pick races for role fits: Bajamoon and Dwarf for frontlines, Celestia for healers, Elf for offensive magic.
- Aim for 20+ Bonus Points (BP); pump primary stat to 10 and then Agility. Reroll if BP is under 15.
- Core four party: Tank, Damage Dealer, Healer, Thief (utility). Thief is mandatory for chests and traps.
- Start with a balanced party: Dwarf Knight, Bajamoon Dragon Knight, Celestia Photomancer, Felper Thief, plus mixed damage casters.
What You Need to Know First
Before you roll characters, accept that Class of Heroes 3: Remaster punishes bad choices early. You will grind if your party lacks basic synergies. Keep it simple for your first run — reliable frontlines, at least one dedicated healer, and a thief who can handle chests.
Prerequisites and quick facts:
| Item | Effect | Where to Get |
|---|---|---|
| Bonus Points (BP) | Starting allocation between 10–30 used to boost stats | Character creation roll |
| Thief (Felper recommended) | Chest interaction, trap disarm, passive loot bonuses | Race/class selection during creation |
| Unique race classes | Exclusive options with special skills | Specific races (see below) |
Core stat overview (what matters and why):
| Item | Effect | Where to Get |
|---|---|---|
| Power | Physical damage and melee accuracy | Base race stats & BP |
| Intelligence | Offensive magic potency | Base race stats & BP |
| Mind | Healing magic effectiveness | Base race stats & BP |
| Vitality | Total HP and survivability | Base race stats & BP |
| Agility | Turn order and action speed | Base race stats & BP |
| Luck | Critical chance and special effects | Base race stats & BP |
Race quick picks for beginners:
| Item | Effect | Where to Get |
|---|---|---|
| Bajamoon | 14 Power and 14 Vitality — strong frontline damage and tanking | Character creation, Bajamoon race |
| Dwarf | 11 Power and 11 Vitality — solid defensive anchor, great Knight | Character creation, Dwarf race |
| Celestia | 14 Mind — top-tier healing potential early | Character creation, Celestia race |
| Elf | Strong magical aptitude; unique Elementalist class | Character creation, Elf race |
BP guidance at creation:
| Item | Effect | Where to Get |
|---|---|---|
| 15–20 BP | Acceptable | Keep or reroll depending on plan |
| 20+ BP | Ideal | Reroll if below this for key roles |
| 29+ BP | Exceptional | Start immediately |
If you want the cliff notes: make a front line that survives hits, a healer who actually heals, and a Felper thief so you don’t starve for loot. The rest you can tweak after you know what fights look like.
Step-by-Step Guide
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Decide your party framework first. I call it the Core Four: Tank, Damage Dealer, Healer, Thief. Add two slots for flex damage or utility.
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Roll races with BP in mind. If you get 20+ BP, keep it. Under 15 and you’ll be sweating on early floors.
| Item | Effect | Where to Get |
|---|---|---|
| Bajamoon | Frontline damage + bulk (Dragon Knight option) | Reroll for good BP and stats |
| Dwarf | Reliable Knight/tank | Pick for frontline slot |
| Celestia | Photomancer healer | Pick for backline healing |
| Felper | Thief utility | Pick for chest handling |
- Assign stats during creation. Prioritize like this: a. Primary stat to 10 points (Power for fighters/knights, Intelligence for casters, Mind for healers). b. Put the remainder into Agility so your units act earlier. Even tanks need enough Agility to set up. c. If you have leftover BP, add Vitality for frontliners or Luck for damage dealers.
| Item | Effect | Where to Get |
|---|---|---|
| Primary 10 | Max primary stat first | During BP allocation |
| Agility boost | Determines turn order and often the outcome | Remaining BP allocation |
- Choose classes that cover roles. Recommended starter classes:
| Item | Effect | Where to Get |
|---|---|---|
| Dwarf Knight | Primary tank with decent damage | Dwarf race, initial class pick |
| Bajamoon Dragon Knight | Heavy single-target damage & survivability | Bajamoon race, unique class |
| Human Fighter | Reliable frontliner, flexible | Human race, common class |
| Celestia Photomancer | Strong healing magic | Celestia race, healer class |
| Felper Thief | Chest handling, trap disarm, loot bonuses | Felper race, thief class |
| Elf Pyromancer | Offensive magic support | Elf race, magic class |
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Positioning basics at start: keep tanks up front, damage dealers mix front/back depending on attack range, healers and Felper thief in back row. That thief positioning keeps them safe while still letting them reach chests and use skills.
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Plan mid-game flexibility. Class changing exists and lets characters keep learned abilities. Don’t dump everything into a gimmick unique class; use 1–2 unique classes maximum and make sure core roles remain covered.
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Early grind and progression: expect to grind. Proper builds reduce grind, but persistence and conservative play (retreat when necessary) will save your party and time.
Sample starting party table:
| Item | Effect | Where to Get |
|---|---|---|
| Dwarf Knight (Front) | Primary tank | Character creation, Dwarf |
| Bajamoon Dragon Knight (Front) | Heavy damage dealer | Character creation, Bajamoon |
| Human Fighter (Front) | Third frontline, consistent damage | Character creation, Human |
| Celestia Photomancer (Back) | Healer | Character creation, Celestia |
| Felper Thief (Back) | Utility, chests/traps | Character creation, Felper |
| Elf Pyromancer (Back) | Magic support | Character creation, Elf |
Follow this order on your first run and you’ll survive the early floors without spending all your time grinding random mobs. After a few runs, start experimenting with unique classes and multiclass paths once you understand the cost of class changing.
Pro Tips
- If you’re unsure which BP roll to keep, aim for 20+. It reduces early grind and opens safer stat spreads.
- Don’t ignore Agility on tanks — acting even one turn earlier can mean setting defenses before mobs cleave your party.
- Use only 1–2 unique race classes early. They’re fun, but overcommitting sacrifices core functions like healing or chest handling.
- Train one character as an expendable scout for trapped doors and first-floor learning runs. Better to lose XP than items.
- When class changing later, plan ability retention. Keep useful passive skills (procs, buffs) across classes for smoother transitions.
Common Mistakes to Avoid
- Building a party with no Felper thief and then wondering why you’re missing half the loot.
- Dumping all BP into a secondary stat instead of maxing the primary to 10 first.
- Overvaluing unique classes on every slot and ending up without a proper healer or tank.